D&D (2024) New UA one D&D play test document Dec 1st.


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Kobold Stew

Last Guy in the Airlock
Supporter
Dance Dancing GIF by The .GIFYS
 

SkidAce

Legend
Supporter
Th capstone is great... the level 11 ability is just a ribbon.

I think, t should be "roll under 3 times your level." This would go from 1/3 chance to 1/2 until it finally becomes automatic.
Or it should be roll under 30 and it increases by 10 at the 2 currently dead levels.
That would make it feel like taking a chance, not wasting a round.
Back in the day we would let anyone do a "god call" of 2% per level. Clerics got 5% per level.
 

cbwjm

Seb-wejem
I still don't like the Ardling. Either give us the existing Aasimar or a non-celestial anthropomorphic animal species. Stop trying to merge the two.
The Ardling could become some sort of nature themed animal people, give them primal spells instead of divine and break the celestial link. It'd make it more interesting in my opinion, assuming they come up with some lore for the race that can help cement them in a setting.
 

cbwjm

Seb-wejem
Divine Intervention is an odd choice when they called out that "Mother May I" is something that they're trying to remove from the game. That ability (while I love the story implications) is entirely up to the DM to decide what to do with. You know, if it ever happens, which will be almost never.

I'm afraid that I think it needs to be excised and replaced with something more boring, but more reliable.
I think that too, I completely removed it from my cleric rebuild and replaced it with a domain related feature. I feel like divine intervention should be a completely different system that any class can interact with, if the DM wants to include it.
 

doctorbadwolf

Heretic of The Seventh Circle
Ah, I misunderstood you. I thought you were saying it would use your movement.
Makes sense. Jump specifically probably would, by default, otherwise use the jump action which is a special form of Dash.

Basically the stuff you don’t have to roll for, can be done with movement or as part of moving, but wouldn’t take up extra movement. If you need to tumble 15 ft, you use 15ft of movement doing that.

Which is a lot like 4e’s move actions, just more fluid.

Other stuff that doesn’t involve moving might be use an object, bonus, or action, depending on what makes sense, but I’d want a clear baseline that you can do a very basic easy skill thing as part of moving, or taking your action, as long as it reasonably could be considered part of that action in the fiction.
 

SkidAce

Legend
Supporter
This absolutely baffled me, too. I like fluffy, open-ended abilities, but even I am not a fan of the current Divine Intervention and it seems pretty much the same, despite the whole 'Let's not make abilities GM dependent' conversation. I had a Cleric player in a campaign who managed to roll low enough to trigger it at level 11, and when it happened we both sat there, non-plussed. What happens? Deus ex Machina? The effect of any cleric spell seems a bit much when all the fighter gets is another attack every round.

In some systems, this wouldn't be a problem. But D&D is so tightly coiled around the idea of 'pull this trigger, get this effect' that the sudden permissiveness seems really out of place.
So the party was chasing an arcanloth that was in humanoid cat form and impersonating the goddess Sharess/Bast. They narrowed down the lair's location at a brothel in the world's version of Las Vegas.

They knew that some fiends could teleport, or even astral project, so the cleric of Anubis did a Divine Intervention check and made the percentage.

I asked them what they were praying for, they said "We know the creature is in this building, I'm asking Anubis to lock this place down, so they cant teleport, project, nothing..." We agreed that it would be like that spell (forbiddance??) or something, and absolutely no travel of any type, physical or mental would be able to leave the building.

They cornered the creature, and slew it. I described it as taunting them with its final words, and promising revenge when it returned from its home plane....

...the cleric said "I made the god call, so I've got Anubis' attention and asked for a total lockdown?" I said "yah".

"So its soul can't escape to its home plane then" I said "yaaaaaahhhhhh"

"So its permanently dead then right?" I said "Crap...YES IT IS!"

And there was much rejoicing....
 



Pauln6

Hero
How do people feel about this:

PHB: If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.

D&D One: While flying, you fall if you are Incapacitated or Restrained. If you have the Hover trait, you can stay aloft even while Incapacitated or Restrained.

My martial players groan whenever I pit them against flying creatures. One has a magic Skewering Spear that can restrain once per day and three are level 3+ battlemasters with tripping attacks. How much fun will it be for martials to deal with flying creatures if magic is needed to bring them down? I do feel that the prone condition is a bit too easy to fell a flying creature but this feels a bit far the other way. Grappling a flying creature in mid air would have previously caused a few possibly logic issues, size dependent, but wing span doesn't really factor into that.

They can use bows but shield wielders feel like they are being punished if it takes an action to equip them. Is it entitlement or unnecessary punishment. Drawing a weapon as part of the attach action in addition to having an object interaction will cover off some complaints. Should equipping a shield be a bonus.
 

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