DND_Reborn
The High Aldwin
Yeah, a long rest removes them normally, but given how much some people like messing with word play, without it included here they would argue specific trumps general and say THESE temp hp don't go away on a long rest... So, best to include it.Lookin' good! I think this work well! I'm pretty sure that, by default, temporary hit points only last until you finish a long rest unless specfied, so I dunno if you need to keep the long rest bit on Future Thief.
I added a clause about the current creature type being erased if you write a new one.For Foretold Encounter you forgot to put a limit on how many creatures can be named in there, because with enugh downtime you could just have all of themAside from that I don't see much that needs further work. I'll probably rework the intro text, I think the wording is a little clumsy in spots but that's all.
My pleasure! I think this is pretty solid IMO so you know (at least) it is going into one person's homebrew list!Thank you again for the help!
