Paul Farquhar
Legend
Dungeons, for example, can have factions to interact with, and stories that are communicated in non-linear, non-expository form (through found items, for example).
I would be interested to track down where the first factional information first appeared in a published dungeon. I've a hunch that idea came in from other games (like Traveller) and 3PP (like City State of the Invincible Overlord). The World of Greyhawk had it's factions, but I don't recall seeing them incorporated into TSR dungeon modules. Danger at Dunswater perhaps as an early example?Correct, but the published modules from the time period we are talking about did not have that information (generally).