Paul Farquhar
Legend
An AI could create it's rules as it went along? I don't think that would be terribly demanding for current AI. But would you want it to store it's rules so that if a similar situation arose down the line the AI resolved it the same way? In which case you would rapidly reach a situation where the whole game was AI-generated, and no longer D&D at all. Which might be a better game. And if you used real world data to prep the AI, there are going to be an awful lot of dead adventurers failing to leap across 10 foot pits.Open ended questions? I don't think so. A pre-determined list of questions the programmers anticipated, sure.
Text based adventures like Zork have existed for decades, but were always limited in that they can't do anything the programmers didn't explicitly code for.
The advantage of an AI is that they can (potentially) handle scenarios that haven't been explicitly coded for. Which makes them more like a real DM, as opposed to a Choose Your Own Adventure book. But they still need a large data set in order to compute a probable correct response.
Otherwise, there's no reason to use an AI. There are plenty of CRPGs that can handle a broad number of (programmer anticipated) player choices. But they're not actually the same as playing with a real DM, who can actually improvise when a player attempts something unanticipated.
An AI would probably take a different approach to a human DM. It, might, for example, look at your character portrait, and decide how tall they where, how fit, and how heavy they looked, before deciding what the % chance of jumping the pit was. Would you think that was fair if a human did it? Would it be more acceptable for an AI?
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