D&D 5E What is REALLY wrong with the Wizard? (+)

Okay, so this looks a lot more like bad faith to me, given your last example - you know that's not a utility spell, you even admit it, so why the heck are you asking me about it?
Talk about bad faith! :rolleyes:

I give you reasons why my examples are utility abilities, and again you ignore them. You single out my last example, which I noted was not utility and added as an afterthought, but continue to dismiss the rest.

Honestly, unless you can explain that cogently, you've gone beyond the bounds of Devil's Advocate. Don't ask me about stuff we both know is outside the definition.
So, if I hadn't added it as an afterthought, would you have bothered responding to my other points?

Don't ask me about stuff we both know is outside the definition.
I've already said I think we have very different definitions.

That's just time-wasting at best, and trolling at worst.
If you don't care to justify your position, just say so. But it isn't trolling.

You talk about having Wizards roll to cast utility spells, losing the spell slot if they fail. I counter with the fact those utility spells are their utility abilities, so why should they have to roll for them when other classes have automatic utility abilities?

In general, yes, as with most other utilities that require a roll.
And as I said before, they don't, do they? What "other utility" to other classes have that require a roll?

If you care to actually answer any of the questions, I'd love to hear it. Otherwise, I concur--don't bother.
 

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If Magic is a problem for a kind of adventure, The table can restraint the classes available to players. That way spells and magic won’t foil mysteries and investigation propose by the DM.

If spotlight and balance is an issue, again the table can decide to play smaller set of classes. All full caster, all half caster, only rogue, and so on.
 

I did respond lol. Check the massive edit. I specifically said "So you can't complain" and yet here you are - complaining! ;) (I'm not really outraged, you probably just missed the edit!)
Yep, totally missed it! Thanks for taking the time and responding.

1) Speed - you say another issue, I say not. Being able to move faster than normal is a utility ability and we agree should be automatic, so a Wizard shouldn't have to roll for longstrider-- yet it is otherwise an "automatic" thing.

2) Dice bonuses - so another no roll, which is fine.

3) Ok, so here they should add rolling.

4) Again, we disagree on what a "utility ability" is. Being able to gain more spell slots to allow Sorcerers to cast more spells gives them more utility.

5) Vision - how you necessarily making a roll? A roll only comes into play if the DM calls for a Wisdom (Perception) check or something. Devil's sight allows you to see in darkness normally, so you won't even have disadvantage on that check if called for (unlike darkvision).

I'm suggesting non-combat spells that don't currently involve checks at all, that just give a fiat effect, should involve checks
Actually, it sounds more like you are suggesting any feature which gives a fiat effect should involve a check (such as the Natural Explorer feature).

It seems like you're fixated on this idea that I want "spellcasting checks", but I dismissed that several posts ago.
Not at all. I am fixated on this idea: why should Wizards have to roll a spellcasting check a spell that grants them a "feature" when other classes have their features automatically, numerous times if not at-will?

Do we really want to have a system where some spells require an "effect check" before working when others don't?

Returning to your first example:
You want to use Transmute Rock's Rock-to-Mud function to punch a hole through a wall? Ok, roll. Make a check. Roll the dice. Like everyone else has to!
Why? A martial with a hammer can "attack and damage" the wall until they punch a hole through it. The wall doesn't fight back, so it will happen eventually. Sure, the martial is "rolling to hit and for damage", but the result is inevitable. All the spell does is make it happen faster, at the expense of a spell slot--where the martial is spending the time.

I think making a roll in combat (or at least during an "encounter") might be ok, due to the stress of the situation, but otherwise you are just imposing a risk of failure on a Wizard's "class features" where other classes don't have one and punishing the class needlessly.

And returning to the rest of it:
The same for pretty much every spell - if everyone else has to make a check to use their abilities, you should too! Let these spells fail! Let them have consequences! Kill the fiat "I win" factor. I say this as someone who more or less exclusively plays full casters too (because all the classes I like best - well except Paladins - are designed that way), so it's not from some outsider animus towards them.
From your discussions it really isn't "pretty much every spell" is it?

It often comes down to a trade-off: automatic success comes with limited use. Consider spider climb (definitely a utility spell) and a Rogue (Thief). With Second-Story Work, the Thief gains a climb speed equal to their walking speed, just like spider climb. However, with the spell, no Strength (Athletics) check is required, but the duration is "limited" (IMO an hour is much too long!), uses a spell slot, and requires concentration. While the Thief has to roll to climb (maybe), what failure constitutes is then up to the DM.

Even if you make the Wizard roll to climb (since we know the spell is successfully cast), if the DC is the same as the Thief how is that magical? Should the spell be rewritten to just give you a climb speed equal to your walking speed?
 

One often overlooked aspect of this entire conversation is that 5e inherently is not, nor does it strive to be, a balanced system. The overall gap between different player options is much smaller in 5e than it was in past editions but in order to do so they almost completely disregarded any real attempt at integrated resource management. This is the only real form of limitations other than action economy some classes have outside of very specific circumstances ( fighting inside of an antimagic zone).

Ironically they miss the opportunity regarding having their cake and eating it too when it comes to stuff like wizards. The majority of players/tables don't care if all the player options are balanced they just want them to be fun and applicable. If they had more integrated support for classes to interact with spell casting then most of this goes away.
 

I think with the wizard it's only problematic in a few scenarios.

1. Player knows how to maximize ritual casting. That's a more of an online thing vs real game I've noticed.

2. The DM has to let the wizard buy more rituals and provide the cash to do so.

3. Higher level campaigns were the really broken spells come online. Most games don't go above level 10 or even 7 apparently.

So they're OP in theory vs actual games.

In most games I would worry more about Sorcerer's (espicially divine souls and Tasha's), Warlocks (who can be even better at rituals) and Clerics/Druids. They're easier to abuse by even moderately experienced games or newbs (I'm a level 2 Moon Druid)

At least in most real life scenarios.

High Level competent power gamer would change the dynamics of course
 

A couple of sessions ago in the campaign I'm playing in, our party was going through a giant undewater pipe to get to the bottom of the ocean. Along the way we got ambushed by a giant bird fish thing, it tore up our Fighter/Rogue, everyone was blasting at it but it seemed to have a lot of HP, then the Wizard's turn came and he Polymorphed it into a goldfish.

Then we grabbed the thing, swam back to the surface since we had just started going down, and threw it at the streets so it'd suffocate to death when it turned back to normal.
 

A couple of sessions ago in the campaign I'm playing in, our party was going through a giant undewater pipe to get to the bottom of the ocean. Along the way we got ambushed by a giant bird fish thing, it tore up our Fighter/Rogue, everyone was blasting at it but it seemed to have a lot of HP, then the Wizard's turn came and he Polymorphed it into a goldfish.

Then we grabbed the thing, swam back to the surface since we had just started going down, and threw it at the streets so it'd suffocate to death when it turned back to normal.
Great actual example! Kudos! :)

Ok, time for the questions:

1. It seems like the giant fish bird went first. If it had "tore up" the wizard instead, would he have survived?
2. What (if you recall) was the spell save DC (or approximately)?
3. How did you "grab it"? Was it a grapple test? Did the goldfish have its turn again before you could grab it?
4. Was this more of a "random encounter" type situation or a planned part of the adventure?

I am asking to help me get a better understanding of your example. If you don't recall or can't answer any of my questions, or just don't feel like it, that's fine of course.
 
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