MGibster
Legend
I'm certainly not one to quibble with a player over whether or not their character wears gloves. If they tell me their character wears gloves, then they wear gloves. And like you, I also don't want to establish precedence that protective equipment or measures mean nothing. Players should be rewarded for clever thinking. But I also don't want to encourage players to think of excuses for why they should get an advantage after they've already committed to an action, nor do I want to encourage them to spend an inordinate amount of time overthinking how they can mitigate every potential risk for mundane activities like opening doors, chests, etc., etc. If they have some reason to think a chest is trapped, great, try to figure something out, but that gets tedious when they start doing that to every chest.I'm not a fan of this, as it establishes that protective equipment and preventive measures mean nothing.
Or do I get to have them roll for disadvantage when picking locks because they're wearing bulky gloves?