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The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

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What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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Agreed. I’m honestly shocked that they have no response - makes me wonder if no one of the people they approached agreed to the terms.
That's what Griffon's Saddlebag claimed a few days ago, and honestly it's looking more and more plausible by the minute lol.

I'm genuinely excited for WotC's response at this point, even though it seems unlikely to be today (again).

Poor Linda at io9 has been having to block out time to write an article on the WotC response and they keep failing to give it.
It does reinforce the impression that this was not part of the original plan.
The UA playtest material is relatively polished. I think that they were working on the game revision for some time and probably the VTT and even the purchase of D&DBeyond. As a purchase of that nature does not occur overnight.
A reasonably decent PR program in support of the above.
Then they drop this in with seeming no contingencies.
To be honest they should be have been some kite flying and really brought this up a year ago. When it would not adversely affect the movie.
Absolutely agree.

Wherever this idea came from, it's drastically less considered than the rest of 1D&D, and doesn't really fit with it. They took what'd been pretty good PR about 1D&D and just absolutely flushed it. At this point, probably more "casual" D&D fans and normies know about this little controversy than they do about 1D&D.

If they'd been testing the waters re: an OGL change I do actually think they could have gotten away with a fairly aggressive OGL. I think getting rid of 1.0a would always have caused an explosion, but almost anything less than that, with enough lead-time and careful management of PR, could have been made palatable to most D&D players/DMs. Instead this absolute crapfest has actively damaged their brand.
 

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UngainlyTitan

Legend
Supporter
That's what Griffon's Saddlebag claimed a few days ago, and honestly it's looking more and more plausible by the minute lol.

I'm genuinely excited for WotC's response at this point, even though it seems unlikely to be today (again).

Poor Linda at io9 has been having to block out time to write an article on the WotC response and they keep failing to give it.

Absolutely agree.

Wherever this idea came from, it's drastically less considered than the rest of 1D&D, and doesn't really fit with it. They took what'd been pretty good PR about 1D&D and just absolutely flushed it. At this point, probably more "casual" D&D fans and normies know about this little controversy than they do about 1D&D.

If they'd been testing the waters re: an OGL change I do actually think they could have gotten away with a fairly aggressive OGL. I think getting rid of 1.0a would always have caused an explosion, but almost anything less than that, with enough lead-time and careful management of PR, could have been made palatable to most D&D players/DMs. Instead this absolute crapfest has actively damaged their brand.
I agree, I think that any licence that did not close the current status of open content, even if they were closing it off for the future.
 

Xyxox

Hero
Looking forward to the end of DMs being able to share content with players.

For just 7.99 USD a month you can unlock an Adventurer Tier subscription, with access to Player's Handbook™ races and classes, plus player content from the current Adventurer's League™ adventure!

Level up with an Explorer Tier subscription for just 12.99 USD for access to all that, plus exclusive dice, character, and equipment skins!
Wait until the Level 3 fighter shows up to the adventure on the VTT with the Vorpal Sword he got after spending $210 on loot boxes.
 
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Whizbang Dustyboots

Gnometown Hero
Looking forward to the end of DMs being able to share content with players.

For just 7.99 USD a month you can unlock an Adventurer Tier subscription, with access to Player's Handbook™ races and classes, plus player content from the current Adventurer's League™ adventure!

Level up with an Explorer Tier subscription for just 12.99 USD for access to all that, plus exclusive dice, character, and equipment skins!
If they whack the Master Tier subscription, that'll mean the end of a lot of DMs, including me, using the service. We pool our money and buy a ton (95% or so) of player-facing content. It's a completely untenable number if every player had to do it.

I don't think they're going to do that, although I expect D&D Beyond plans to get more expensive.
 

Here is Frog God’s response Which I like. They don’t mind WoTC wanted to monetize 3PP but it is the other areas that are the issue.

‘Frog God Games and Necromancer Games will not sign the new Open Game License (OGL) Version 1.1. We believe that what Hasbro subsidiary Wizards of the Coast (WOTC) is doing is wrong, in bad faith, and likely illegal. We fully believe that the strength of the industry is based on multiple people with diverse approaches to making rules, settings, and adventures for our favorite game.

Twenty-three years and many hundreds of thousands of dollars ago, Clark Peterson and I started a tiny company called Necromancer Games. At midnight on the day 3rd Edition was released, we released the first 3rd party published adventure to support it, The Wizard’s Amulet. Our company then worked with WOTC to put together the 1.0A OGL. The promise that we could start, grow, and operate a business creating adventures for D&D was in the bedrock of what has become my life’s work.

We have published for D&D’s 3.0, 3.5, and 5th Editions. We have published for Pathfinder, Swords and Wizardry, Old School Essentials, and Castles and Crusades. We have published over 500 unique products over the years and even built our own warehouse. All of this was done with the blessing of WOTC through the 1.0A OGL and a contractual promise that we could do this. Third-party publishers like us made the D&D brand larger and more universal.

We are not offended by their desire to make money off the 3rd party publishing market. We are offended that unless we give them the permanent right to use and sell our intellectual property with no compensation, we cannot continue to operate. We are offended that unless we give them the right to let them revoke our ability to publish at any time with only 30 days’ notice, we cannot make any more books. We are offended that even though we have spent thousands of dollars on making virtual tabletop versions of our games, we can’t do it anymore. WOTC sounds like Darth Vader talking to Lando Calrissian in the Empire Strikes Back “… I am altering the deal, pray that I do not alter it further.” Deauthorizing the 1.0A OGL is deeply unfair, likely illegal, and evil.

WOTC, in bad faith, is breaking a promise, clear and simple. Now, they want to pull the rug out from under us. They are intentionally damaging not only Necromancer Games and Frog God Games, but the entire industry.

If they proceed and succeed in deauthorizing the 1.0A OGL, we will have to stop production. We will lay off staff and quit hiring and paying 70 or so freelancers. We will have to cancel projects we have spent tens of thousands of dollars on already. This will put us, and several dozen other companies out of business. Putting 3rd party publishers out of business will create a monoculture of work in D&D that prevents diversity of thought and makes it so only one company has input into the hobby. This has a real effect on people, real people, not just companies.

We do not care about One D&D. What we do care about is our ability to use the perpetual 1.0A OGL granted to us in 2000 by WOTC, as they promised we could.

So, what does all this mean for Necromancer Games and Frog God Games?

First, it means we need to stand up to them, fight, and continue working under our existing license. In this case by “we” I mean everyone who is a creator in this industry. Second, we need to band together to create a non-OGL and non-WOTC version of a System Reference Document (SRD) that can forever be used by anyone. Why, you ask? WOTC has proven itself to be untrustworthy and we all need to wean ourselves off them as soon as we can. We will work with our friends in the industry and have been in conversation with many of them already about doing this. Go Black Flag!

What you can do to help is to buy books from us and other 3rd party publishers right now so we can afford to continue to operate, pay our people, and keep our pool of artists and writers from starving. Look for opportunities to let WOTC know that what they are doing is wrong, be it with social media or with your wallet.

Have no fear, we are sticking around. We know it’s going to be a bumpy ride for a while, but if the fans support us, Necromancer Games and Frog God Games, as well as dozens of other companies like us, we will win this war and continue to make great products for the hobby.’
 




Jasperak

Adventurer
I found this with a Google search.

"… I believe that the D20 and OGL were gross errors of business judgement, hightly detrimental to the underlying game system they opened up … In my estimation WotC was the sucker, and by doing what they did they didn’t give the D&D game fans an even break…not to mention the harm it did to their company and the D&D mark.

— Dragonsfoot, Q&A with Gary Gygax, Part V, 2006"
I don't think I would ever trust Gary's thoughts on business. I don't think he had much effect on the market after he displayed his expert business judgement while running TSR, so by 2006 and this quote, I think it might all be sour grapes.

Now truth be told, Gary (et all) ran the fad pretty damn well. They brought us a great cartoon and introduced us into the public awareness. But WOTC has almost brought D&D fully into the mainsteam. Early in its stewardship, WOTC brought us two crappy movies, but now decades later we have another movie, a TV series looks to be on the horizon, and awesome placements in popular culture (Stranger Things, Big Bang, numerous celebrities admitting they play). Don't forget about the video games. All of this only happens because of WOTC's market dominance and management of the D&D brand, which arguably only occurs because of the great games they made that were embraced by their fans and them allowing the industry to play in their sandbox--one big sandbox--that supported the fans.

If Ryan is correct in his assessment of the late 90's and early 00's, none of this would have happened because the industry was contracting because basically there were too many chefs in the kitchen--there were too many games and not enough players to go around. The biggest game on the block was failing and quite frankly everyone else was falling with them. The market was splintered so that no one could reach critical mass. No one could take D&D's place. Everyone was losing. And then came the OGL.

The OGL arguably gave the fans a chance to contribute to the game. It stopped the gatekeeping. No more C&Ds. It brought alot of those who were previously competiters or potential competitors under one tent. Did it hurt the company? I think WOTC's success and RPG market share for 3e and 5e have demonstrated that opening the game to others' contributions helped rather than hindered WOTC in their market dominance.

I don't think there can be any argument about WOTC's market share when they supported Open Gaming and when they hadn't. Maybe this time when they close their market it will be different, but if history repeats, TSR in the 90's and WOTC during 4e kinda make me think that today, WOTC is not going to get the result their overlords desire.

No. Gary was so wrong on this. I believe the OGL got us where we are today. Greed and ignorance will send us back to the RPG Dark Ages.
 


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