Keith Baker asks about walking away from Eberron.

Snarf Zagyg

Notorious Liquefactionist
  • Alcohol use, tobacco use, and fantasy drug references. For example: A phosphorescent mushroom that produces hallucinatory effects when eaten is allowed. A reference to a real-world drug like cocaine is not allowed.

I mean .... 🤔

A reference to a brightly colored piece of magic paper that produces hallucinatory effects when placed on your tongue is allowed. A reference to a real world drug, like psilocybin, is not allowed.

Got it!
 

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Haplo781

Legend
If you like that, they also have a very clear description of exactly what their content guidelines are, which could pretty easily be used word for word in the new proposed OGL 1.2 (or at least a strong basis):

What are other rules or requirements for my content?
More than a platform, Dungeon Masters Guild is a license of Wizards of the Coast’s fifth edition Dungeons & Dragons. Because titles published under the DMsGuild license are strongly associated with Wizards of the Coast, they must follow content guidelines intended to protect the Dungeons & Dragons brand. Please read below for specific guidance for all Community titles added to our catalog December 2020 or later. If you have questions or concerns about these guidelines, please e-mail dmsguild@onebookshelf.com.

This license does not allow:

  • Racist, sexist, homophobic, transphobic, discriminatory, or other bigoted views or hate speech.
  • No mentions or implications of rape or other forms of sexual assault as defined by RAINN (Rape, Abuse & Incest National Network). Content warning: This link details definitions of assault, rape, force, etc.
  • Mentions of overt real-world political organizations or individuals. For example: A parody of a politician is ok, but the exact likeness and name of that politician is not.
  • Gratuitously explicit depictions or descriptions of harm being done to children, especially such descriptions that cannot be distinguished from real life. For example: A scene that details how a human bandit tortures a child after kidnapping them is not ok. A reference to monstrous hags luring children into a forest is ok with no “on-screen” depictions of harm. A scenario involving a human bandit restraining but not harming a young prince to abduct him for ransom is acceptable.
  • Explicit descriptions of sexual acts. Any reference to sex or suggestive behavior by or targeting creatures under the age of consent in their respective fantasy cultures.
  • Sexually-derived or excessive profanity.
  • Illegal and Infringing content. It is the content creator’s responsibility to ensure that their content does not violate laws, or copyright, trademark, privacy, or other rights.
  • Create, don’t copy. We reserve the right to stop publishing and selling your work if we think it goes against the spirit of the Dungeon Masters Guild program. All authors should respectfully use the content originally created by Wizards of the Coast or other Dungeon Masters Guild creators. For example, if a Dungeon Masters Guild author releases a trilogy of adventures, and another author takes those three adventures, compiles them, and republishes them as a single collection, without substantive original additions or changes, then we would stop publishing and selling that collected work because it adds no value to the Dungeon Masters Guild community content. It’s simply one author copying another author’s work and looking to make a royalty on it.
This license does not allow artwork that depicts:

  • Real or simulated sexual acts (including manual, oral, anal, vaginal, etc.).
  • Full nudity or exposed genitals. The region of the breast, coded for any gender, that contains the nipple and areola must be covered by an opaque material and not be visible as an outline through that material.
  • Extreme gore, mutilation of body parts, and intense violence. Some fantasy and unrealistic violence allowed. For example: Bloodless dismemberment is acceptable.
D&D historically has touched on dark or mature themes. To help you navigate the boundaries of what is listed above, here are just a few examples of what is allowed:

This license allows:

  • Alcohol use, tobacco use, and fantasy drug references. For example: A phosphorescent mushroom that produces hallucinatory effects when eaten is allowed. A reference to a real-world drug like cocaine is not allowed.
  • Suggestive themes, including references or non-explicit depictions of sexual behavior in written material and any same-sex or gender-queer expressions of said behavior.
  • Depictions of disease, physical illness, and mental illness that are respectful of the dignity and personhood of real-life individuals with similar illnesses.
Please keep in mind that your DMsGuild customers will have varying degrees of comfort with these themes and others. When in doubt, we highly recommend including a Content Warning in your product description to list any mature or controversial themes and always treating such themes with thoughtfulness and respect. This resource gives some instruction on how to give an effective content warning.

If a creator violates one of the guidelines above, a DMsGuild staff member will contact them to address changes, potentially deactivating the title from sale until necessary changes are made or working with the creator to move their title to another platform provided it follows the Open Gaming License. Violations identified by our internal team or reported by customers are reviewed by Dungeon Masters Guild employees. Questionable violations are reviewed by the OneBookShelf team and discussed with the author.

It is always our goal for the guidelines above to be all encompassing of all content produced for all time. However, we must recognize the possibility a future title could shed light on a guideline we had not considered. As such, these guidelines are subject to change, and such changes are made with serious consideration and external feedback/consultation. Creators are expected to adhere to the most recent version of these guidelines.
Oh hey they are capable of using definitions provided by third party non-profits.
 




DEFCON 1

Legend
Supporter
Absolutely agree. But I think that impacts folks like me--small time publishers with no large name recognition. For folks like Keith, KP, or Paizo? I think they can take advantage of that and separate from the chaff.
They probably might have a slightly better chance, yes... but I do wonder whether name recognition of the designer is enough of a thing that can drive enough people to their work, and not the work itself and the game/setting their work falls into?

I have no doubt there are some customers out there in RPG land that follow designers based purely on their name and the work from them they've enjoyed previously... but are those customers enough to risk moving onto a new thing if your livelihood depends on it? Every designer is going to have to really think about that.

I mean if you think about it... Monte Cook had/has one of the biggest names in the industry currently, and was able to use it to transition a lot of his fanbase away from D&D-adjacent material and over to Monte Cook Games and Numenera / Cypher System. And he's been able to run a business off of that transition-- at least... for some amount of time. But even right now Monte Cook Games has begun writing and selling all manner of 5E Compatible games too... presumably because they sell. Doesn't that tell us that in many ways it is in fact the game system that a lot of customers care about, moreso than the writer and the ideas that writer has?

If even Monte Cook has to come back to the 5E pool because that's where the customers are (after selling all he could to the people who followed him on name and ability alone)... anyone else I would expect has to be exceedingly concerned about trying to do the same thing.
 


eyeheartawk

#1 Enworld Jerk™
I think the barrier to entry of learning a new system, is higher than invested folks want to admit. If people are already in a system, its harder to move them out.
Which I always thought was kind of weird too. Like, the GM is the one learning a new system, and I mean, really learning it. The players just have to show up roll some dice and know a few basic things. And yet it's the players who are the most resistant. There's gotta be a name for this.
 

Scribe

Legend
Which I always thought was kind of weird too. Like, the GM is the one learning a new system, and I mean, really learning it. The players just have to show up roll some dice and know a few basic things. And yet it's the players who are the most resistant. There's gotta be a name for this.

I mean it does impact everyone still. There are people here still willing jump in front of a train for 4e or Warlords, or whatever. Inertia, attachment to concepts, maybe the system just clicks, there's tons of reasons, and is why I'm sure Wizards tried to sell everything about the new edition, as not a new edition.
 

Incenjucar

Legend
It's not a hard binary choice. I would be delighted to see Keith try to expand beyond that old contest, but as long as he's not burning bridges he can still keep a hand in Eberron. If nothing else, if I can get the time to work on my own setting, I'd love for a chance to compete with him again like the old setting contest days. (Really I'd love to see a ton of people publish the settings they submitted way back then.)
 

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