D&D (2024) So Will 'OneD&D' (6E) Actually Be Backwards Compatible?

Will OD&D Be Backwards Compatible?

  • Yes

    Votes: 114 58.8%
  • No

    Votes: 80 41.2%

Parmandur

Book-Friend
Not really. They shot for what? 70 or 80% with their UAs. To WotC 1 out of 3 is a failure. If they're calling it very popular, it's at LEAST 70% of players. I spelled out the logic of how to reconcile both of the things WotC has said about feats. Why is it so important to you that most players not like feats?
It's not important, but that is my total experience (glazed eyes until people realize they can ignore them,) and what the Dara indicates. Notice how carefully they have rolled out and tested first Level Feats for two years a Ross's half a dozen products, tested in UA, before coming clean about a new Feats system. And based on Crawford's last report...first Level Feats with Background are a hit...unlike the 2014 approach. Yet still, it is compatible.
 

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Maxperson

Morkus from Orkus
It's not important, but that is my total experience (glazed eyes until people realize they can ignore them,) and what the Dara indicates. Notice how carefully they have rolled out and tested first Level Feats for two years a Ross's half a dozen products, tested in UA, before coming clean about a new Feats system. And based on Crawford's last report...first Level Feats with Background are a hit...unlike the 2014 approach. Yet still, it is compatible.
Background feats are already out in books. Books put out BEFORE the playtesting started. They've known for a long time that feats were hugely popular and why.
 

Parmandur

Book-Friend
Background feats are already out in books. Books put out BEFORE the playtesting started. They've known for a long time that feats were hugely popular and why.
Yes, in books that were UA tested. For years, carefully. And that's my point here: the real change in OneD&D is already present in 5E as it stands: doing an overhaul of the Feats themselves is details, after the drift of the past few years design is standardized.
 



Vael

Legend
So, has anyone tried it with the playtest rules as they stand? I offered to allow my players to try out OneDnD characters, but no one took me up on it. As a DM, I'm using the new Inspiration rules as a house rule. Obviously, we don't have new monsters yet, but I'd be tempted to plug in a few into a my current campaigns to see if there's a difference.
 


Clint_L

Hero
It's really not all that different.

Some quality of life improvement, a little bit more options. and a bit of balance.

But from a DMs perspective, you wouldn't notice who was running what.
Agreed. Nothing earth-shattering. Though the new Bard ability to heal as a reaction using inspiration is OP, IMO. But it's stuff like that - small things where the balance will need to be looked at.

Could you create characters with it and run "Lost Mines of Phandelver" with no issues? Yes. (Actually, the new Bard ability would be very handy in getting you past the Klarg fight in the very first adventure).
 

MGibster

Legend
Meaning, they're no longer run by people who are interested in the evolution of the game itself, imo. They're not thinking, "How do we make D&D better?" but rather, "How do we find more ways to profit off the D&D brand?"
I agree. And it was their announcement that they were intending to rectify the undermonetization of D&D pretty much cemented this for me. Over the course of the next few years I think D&D will be an overall worse experience for consumers as WotC revolves their business around squeezing customers as much as they can rather than having much concern for how good their product is. With any luck, I'll be shown to be wrong.
 

Yes AND No. It is clearly built on the same chassis as 5E, but I doubt the 5E College of Glamour will fit easily into the 6E Bard, as one example.
 

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