Kyle Brink Interviewed by Teos Abadia (Alphastream) on OGL, WotC, & D&D

D&D executive producer's Kyle Brink's second hour-long interview OGL/D&D has dropped--this one is with Teos Abadia, otherwise known as Alphastream. The notes below are my attempt to paraphrase the main things Brink said, but as always you should watch the actual video if you want the full context. Company Structure There's around 30 people on the D&D team, and that many again freelancers...

D&D executive producer's Kyle Brink's second hour-long interview OGL/D&D has dropped--this one is with Teos Abadia, otherwise known as Alphastream. The notes below are my attempt to paraphrase the main things Brink said, but as always you should watch the actual video if you want the full context.

Company Structure
  • There's around 30 people on the D&D team, and that many again freelancers.​
  • The hiring process has equity targets to bring in a representative sample of candidates, after which it is who is the best candidate.​
  • There has been increasing diversity in the pool of designers while maintaining quality.​
  • Brink reports to Dan Rawson, senior VP of D&D, who reports to Cynthia Williams, president.​
  • D&D Beyond is the front door to D&D on the web and will be even more so. It is the D&D website, and will become more so.​
  • D&D Game Studio is center for game content. D&D Beyond turns that into a play service. Content gets expressed in ways appropriate to an audiance (ie digital, book, etc.)​
OGL/Creative Commons
  • It was a surprise to some of the D&D team that the OGL might be changed. Partly that was about shielding them from distracting stuff. Brink feels that was too strong a wall and their views might have been beneficial.
  • Some internal feedback from the D&D team reflected the views of external creators.
  • The community's point of view was not the one wining internally, but may have been had people there been able to speak more loudly.
  • The worry was about new technologies and big companies--Brink uses the VR example, with user generated content but poor content controls. They didn't want the term D&D to become 'that video porn game' looking ahead.
  • The position now is that the community is the strongest weapon against that.
  • The royalties were to discourage big companies moving in and redefining D&D. By 'drips and drips' they got to the wrong position. $750K was a ceiling which they felt would not affect most creators, and larger companies would deal directly with WotC.
  • Right now they're looking at protecting D&D via things not now in the Creative Commons. Community protects the open space and WotC protects copyright and trademark.
  • They feel that the community is able to take care of hateful content.
  • They want the creator community. A deal where WotC got more powers to act but lost the creator community was not a good deal.
  • NFTs are not the concern, it's about how people use them for scams.
  • WotC will be publishing a content policy (for representation, hateful content, etc.) and hold themselves to it. They cannot hold others to it.
  • The Creative Commons license chosen's lack of sharealike attribution isn't a problem for WotC. They want people to build stuff they own and don't have to share and build value in their own IP. They've chosen the road which gives creators the choice, and can make any of their content sharealike, but WotC isn't forcing them to.
  • CC means that nobody has to take WotC's word for anything as they don't control that license.
  • The drive to change the OGL was coming from various parts of the organization (legal, business, studio). It was an ongoing effort when Brink arrived.
  • The faster the audience grew the bigger the risk that hateful content or scams would arise, so there was a rising sense of urgency to take action.
  • Did anybody sign the v1.1 version? It was distributed with an NDA, and with some creators a discussion about other arrnagements/licenses they might make separate from the OGL.
  • 'The impression someone could get that I have to sign v1.1 is absotely a believable impression for someone to get'.
  • The design of v1.1. was always going to be an ongoing no-signature process.
  • Feedback from larger creators like Kobold Press, the failing is on WotC for not communicating that they were listening. 'Thanks for the feedback' isn't enough.
  • 'If you're going to write a new OGL to protect yourself from the vulnerabilties of the old OGL, you kinda have to take the old OGL off the table, otherwise you're not protecting yourself at all'. There's no point in changing the OGL if you don't de-authorize the old one.
  • They weren't worried about competitors arising from within the community. They love the creator community, and WotC can't satisfy all appetites. That serves the broad needs of the player community.
  • They wanted to have closer relationships with the most successful creators, talking to them about licenses and going bigger. The tiering structure was meant to identify those creators. 'The way it was executed was very cleary going to be an attenuating destructive structure which we did not want.'
  • The OGL survey results were clear, from a range of people, 15000 responses. The intent was to treat it like a playtest but it became obvious where it was going. The survey feedback supported CC, and there was no reason to drag it out.
  • WotC still has their concerns, but their approach to it has changed (to a combo of copyrght/trademark and community).
  • Putting D&D into CC has made de-authing the OGL unimportant to WotC.
  • The SRD will be updated to continue to be compatible with evolving rules.
  • They're looking at adding the 3.5 SRD to the SRD but they have to review that content to make sure they're not accidentally putting stuff into CC.
Company Culture
  • People being afraid to speak up is a sign of 'immature management' and leading from ego.
  • That's not the kind of leaders WotC has today, but Brink cannot speak about those who were there before he arrived.
  • Brink feels that every month he is there people feel more comfortable speaking up, though that doesn't mean they'll always agree. But they will listen.
  • 'That's not how we operate today but I can certainly believe echoes of that in the past'.
VTTs/Digital/DDB
  • Roll20 and Fantasy Grounds are important to the hobby and WotC.
  • WotC is also making digital playspaces. The goal is to give more choice. The way WotC succeeds is if they make the best stuff. It's a 'virtuos' competition.
  • The license that Roll20 etc. has to sell WotC content still applies. Remains to be seen down the road.
  • It's possible that third party content will be seen inside DDB or the VTT but it takes a fair amount of work to being a piece of content in. It would have to be a pretty important piece of third party content. Brink could see a day when that would happen.
One D&D
  • The OGL issue has not impacted the One D&D strategy. It has maybe helped WotC express their plans publicly.
  • D&D should be a living game which evolves but is familiar.
  • The One D&D timeline is not changed, but the playtest timeline was impacted by the OGL situation. They'll get back on track real soon.
  • A professional research team gathers the survey information.
  • There are also internal playtests with robust feedback.
Other
  • The game team has gained more of a voice.
  • More trust has been built between design leadership and the executive team.
  • Dan Rawson's role is new and is the first time the D&D brand has been represented at that level at the executive level.
  • Cynthia Williams is empathetic and data-oriented, and willing to change direction.
  • It sounds like they'd consider the SRD being placed into French, German, Italian, and Spanish, though Brink did not promise.
 

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mamba

Legend
There is some correlation between sales and quality. But also price and sales which is where McDonalds comes in. Depends on the consumer, product, etc.
and marketing, and a ton of other stuff, so no, number of sales and quality do not correlate. Saying something is good because it sold a lot is simply a non sequitur
 

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mcmillan

Adventurer
I've watched that little speech multiple times now. I don't believe I am wrong. At best, he was offering an empty platitude in the hopes of virtue signaling. It's not like he appointed a diversity replacement and then resigned. Even if that's not how he meant it, it was an incredibly boneheaded thing to say.
Since the original interview that caused the controversy you're referring to was talking about how it would be a good thing if the management of WOTC wasn't just white men, thinking it had anything to do with "is it ok for white guys to play D&D again" means you were wrong. And yes this second interview goes into more detail about the current process, which is to make sure the pool of applicants accurately represents a diverse population and then the actually hiring is blind and based entirely on the skills
 

dave2008

Legend
Damage Control with a goal of contrition can be a good thing. Damage Control solely for self-interested blood stoppage is just spin. Remains to be seen where this will ultimately fall but IMO it skews more towards spin.
Well no, they already release the 5.1 SRD to CC - that is not spin. They are working on the 3.5 SRD. If that is released too - it is not spin. Those are definitive actions.
 

dave2008

Legend
I've watched that little speech multiple times now. I don't believe I am wrong. At best, he was offering an empty platitude in the hopes of virtue signaling. It's not like he appointed a diversity replacement and then resigned. Even if that's not how he meant it, it was an incredibly boneheaded thing to say.
I think @mcmillan replied better than I could: post #262
 

mamba

Legend
Popularity is a vector though.
maybe, but whatever it measures is not quality. I’d argue it is not a consistent measure of anything.

It might not correlate to the vector you appreciate as 'quality', but it is a factor nonetheless. Ignore things you don't like at your peril! :)
I do very well with ignoring popular music of the last 20 years ;)

By the way, I can't remember the last time I ate at MacDonald's. They do have pretty good french fries I remember....
same, even among burger chains it is not good ;)
 



mamba

Legend
McDonalds does offer quality. You are always going to get like a dry, specifically-flavoured 5/10 burger, narrow, crispy 6.5/10 chips, and 4/10 "milkshake" (and I use the term advisedly m'lud), plus some weird specialities from McDonalds. You will never get a 3/10 burger
it’s not that popularity counterindicates quality, there simply is no correlation, and always getting something about average is very much not a sign of excellence, which is what the sales would lead you to believe you get, if there were one

My point was not that McD is bad, it was that sales and quality do not correlate
 

maybe, but whatever it measures is not quality. I’d argue it is not a consistent measure of anything.
That is partially, but not entirely true... again, ignoring that difference is something you do at your own peril.
I do very well with ignoring popular music of the last 20 years ;)
That's too bad. You've missed some good stuff. See my comment above.
same, even among burger chains it is not good ;)
Yeah, the burgers are... okay.
 


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