Same, but I understand the popularity. In the moment, players really tend to hate moral dilemmas.I like moral dilemmas in stories. I do not like having the author tell me what the "correct" interpretation of those stairs is.
This is my thought as well. An author that puts forward a "best" outcome had truly make sure players will consider that the best outcome! Putting them in the perspective of alignment is probably the ideal solution (even though people would probably debate that too).I guess I am unclear on what OP is suggesting. Would this be something like having the conclusion of the adventure list different outcomes and sort them by alignment? e.g. the "Lawful Good Ending," the "Chaotic Neutral Ending," etc.?