D&D General PETITION: Acknowledge Hasbro's hurtful content (Black orcs, Asian yellow orcs, Native American red orcs)—through an Amendatory Bundle [+ thread]

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I'm not sure I agree, but also please don't change your posting style because of me. I'll try to be less-online and enjoy finally playing this Spider-Man game on my inadvertent day off.
I just tried kicking off Red Dead Redemption II. Feel free to throw in a save point in the first hour... holy hell. We're not all slacking teenagers with this kind of time on our hands!
 

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The Glen

Legend
The DM's Guild, or something else in the past?
When they announced the guild opening for older settings. He's always been big on continuing the Voyage of the Princess Ark stories, but when he approached them directly the response was less than positive. So he went and wrote Calidar. He's still active with the Mystara communities, but he's publicly done with Wizards.
 

The Glen

Legend
Unless my memory is tricking me, support for the Mystara setting in the way of new product ceased even before WotC purchased TSR, so the setting hasn't been supported for 20+ years. I don't think it's reasonable at this point to ask WotC to go back and support a product line they were never involved in and that hasn't had official support for over 20+ years, even in the form of a "short re-imagining."
It's complicated. Mystara was one of the best-selling settings under TSR because it was the one that got all the foreign language translations. The Japanese version is the stuff of legends because it was the one that had the anime art and later got turned into Lodoss War. According to Frank Mentzer, it outsold other settings largely because it was the only choice in Europe and Asia and still sold reasonably well in the US. The fact Mystara is based on real-world cultures was a massive selling point. If you wanted to play a heroic-style character based on your nation's legends, Mystara probably had you covered.

Williams killed the line around 95, at least in print, as part of her purge of Gary Loyalists, and Mystara and Greyhawk were part of the purge. But Mystara still kept going because Capcom got the license to make Shadows Over Mystara, which turned out to be one of the best beat 'em up's ever made. The fact they repackage the game every so many years for the next generation of consoles keeps it pretty much in constant use. Mystara is still well known because of those games, which actually meshed well with 5e's superheroic style of play.
 

Yeah, but the point is that there's no censorship being done, which was @Vaalingrade 's point: people are just saying "CENSORSHIP" when there's literally none being suggested.
It is. It's just the OP doesn't understand that. Making something too expensive to sell is just an indirect way of banning sales. Any sort of rewrite would cost considerably more than WotC makes in selling the product (which is trivial). And since a rewrite is removing the offending text from the document, it's still censoring it, just as much as going through it with a thick black pen is. Now, there may be a case that that is justified, I'm not going to argue one way or the other, but the OP needs to be realistic about what they are asking for if they are going to achieve anything.
 
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SAVeira

Adventurer
Unfortunately, they burned him pretty badly when he inquired when the Guild went live. Don't know what was said exactly, but he came back insulted and washed his hands of it.
It was my understanding that he had ask about licencing or purchasing Mystara some point before the Guild existed. Hasbro was not about to sell off any D&D IP and were not interested in licencing.

Williams killed the line around 95, at least in print, as part of her purge of Gary Loyalists, and Mystara and Greyhawk were part of the purge. But Mystara still kept going because Capcom got the license to make Shadows Over Mystara, which turned out to be one of the best beat 'em up's ever made. The fact they repackage the game every so many years for the next generation of consoles keeps it pretty much in constant use. Mystara is still well known because of those games, which actually meshed well with 5e's superheroic style of play.
Thought the sales of AD&D 2nd ed books were poor which led to them discontinued and the end the Basic line. Plus, the novels did not do the numbers of Dragonlance or Forgotten Realms.
 

The Glen

Legend
The novels were god awful. The authors weren't given much in the way of source material and the stories were just summaries of the setting.

What hurt Mystara was the death of becmi. It was still selling, bur management only wanted one line. And Buck Rogers. The 2nd edition Mystara was all gimmick. Every module was a boxed set with a CD attached.

There was no time allowed for proofing, and it showed. Red Steel's DM and Player's book contradicted each other on the spread of the curse by a large margin. The almanacs were a rush job where it was about 70% cut and paste. They kicked the story ahead 12 years and didn't bother changing the ages of any of the characters. The author openly admits that.

TSR shot themselves in the foot with poor products nobody wanted that needlessly increased the cost to produce them. Except the arcade game.
 

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