How do we know this? Aragorn persuaded Faramir to hand over his kingdom.no matter high a player rolls, they should never be able to convince a king to hand over his kingdom.
How do we know this? Aragorn persuaded Faramir to hand over his kingdom.no matter high a player rolls, they should never be able to convince a king to hand over his kingdom.
Which is the whole point of his analysis. Any one attack roll is likely-but-uncertain, adding some excitement to the roll. But the outcome of the combat as a whole is rarely dependent upon any one attack roll but the sum of many, giving you a pretty fair idea about how things will go.
But it never does, does it?Where D&D breaks down is where too much weight is put on a single pass/fail roll.
I love skill-less social negotiations as pure roleplay, but Savage Pathfinders social challenge system is amazing for making social skills meaningful. I as GM still hand out + or - to rolls depending how the player roleplay it, but skills matter and I use it al lot.
The main problem with a strict social rolls mechanic is that they will allow for otherwise impossible outcomes.
For example, no matter high a player rolls, they should never be able to convince a king to hand over his kingdom. But if the mechanic allows for success regardless of the circumstances, it would be subject to abuse.
Which is why I think social encounters should always be within the DM's framework and control, and never automatically decided by the dice.
Savage Pathfinder core p.164.Sorry but where could I find this? I often find Savage Worlds has great mechanics that I can mine.
How do we know this? Aragorn persuaded Faramir to hand over his kingdom.
No they don’t. DnD social mechanics might but that’s because DnD social mechanics blow large chunks.
Systems with actual social mechanics won’t let this happen any more than DnD will let your first level character one shot a dragon.
combat or social combat optimizers still won't be able to dictate the King handing over their kingdom, regardless of how good their 'stats' are.Just like combat optimizers, there will be players who try to maximize their results based on whatever social rule mechanics WoTC comes up with.
But until WoTC provides more details, everything is just speculation.
combat or social combat optimizers still won't be able to dictate the King handing over their kingdom, regardless of how good their 'stats' are.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.