Uni-the-Unicorn!
Hero
I may be dense, but I have read a couple post of yours on this subject and I still don’t understand what you’re suggesting, other than give classes more skills to choose from.Not quite
The issue is not just adding more skills but why a skill is added.
ATM the roster of skill is heavy on "feel" and not enough "design". That's fine at the start when you don't realize/care the consquences of your design choices. But as time goes, they beat on you and you get here.
I am also not sure what you are trying to accomplish
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