Almost every single adventuring day, magic level, or skills thread...We are in one thread complaining about fighters. I can find dozens of threads about monks.
...is a stealth fighter thread.
Almost every single adventuring day, magic level, or skills thread...We are in one thread complaining about fighters. I can find dozens of threads about monks.
So is it the name "fighter" that your stuck on?That's the point. The 4E fighter wasn't more or less than anything else. 5E should have a fighter of the same caliber. They can have an Essentials Slayer-equivalent if they want a martial weed wacker in addition to a fighter who wouldn't get laughed out of a Ren Faire tournament.
I don't care about the name, I care that there is a 100% non-magical martial combatant class available that is as competent as a real life warrior.So is it the name "fighter" that your stuck on?
Because I don't care what it's called.
If WotC releases a "Slayer" class, then sure. Make the "fighter" something more interesting.
Or vice versa. Leave the "fighter" simple, and make the "slayer" more interesting.
Either works for me.
So you want a complex weapon user.The issue is how 'weapon guy' -- like the entire genre of character concepts involving being good at a weapon that isn't fist or bow magic -- is always the target of getting turned 'simple' because the wizard elites don't want that to happen to their class, but insist it has to happen to some class, preferably one they won't have to play--for the newbies.
The weed wacker must be separated from the weapon user so that the weapon user might live. Whether it dies or not is none of my concern other than perhaps some delighted clappingJust don't kill the simple weed wacker in the process.
I don't know if it must be seperate...The weed wacker must be separated from the weapon user so that the weapon user might live.