D&D (2024) Fighter brainstorm


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mellored

Legend
That's the point. The 4E fighter wasn't more or less than anything else. 5E should have a fighter of the same caliber. They can have an Essentials Slayer-equivalent if they want a martial weed wacker in addition to a fighter who wouldn't get laughed out of a Ren Faire tournament.
So is it the name "fighter" that your stuck on?

Because I don't care what it's called.

If WotC releases a "Slayer" class, then sure. Make the "fighter" something more interesting.

Or vice versa. Leave the "fighter" simple, and make the "slayer" more interesting.

Either works for me.
 

Incenjucar

Legend
So is it the name "fighter" that your stuck on?

Because I don't care what it's called.

If WotC releases a "Slayer" class, then sure. Make the "fighter" something more interesting.

Or vice versa. Leave the "fighter" simple, and make the "slayer" more interesting.

Either works for me.
I don't care about the name, I care that there is a 100% non-magical martial combatant class available that is as competent as a real life warrior.

I believe that D&D should overall be able to support badass normals that can do what normal can people do, pumped up to the heroic proportions needed to do those things to dragons and such. Name them whatever.
 


mellored

Legend
The issue is how 'weapon guy' -- like the entire genre of character concepts involving being good at a weapon that isn't fist or bow magic -- is always the target of getting turned 'simple' because the wizard elites don't want that to happen to their class, but insist it has to happen to some class, preferably one they won't have to play--for the newbies.
So you want a complex weapon user.
Not just a complex martial.

That makes more sense, and is totally fair.

Just don't kill the simple weed wacker in the process.
 

Stalker0

Legend
A page from the Book of Iron Might. Give the fighter a floating feat that they can change each day from a list, and they can fill at a moment's notice (aka no action or maybe no more than a bonus action).

That can give them a cool way to partially adapt to a situation, which is something casters are generally much better at.
 


Pauln6

Hero
I was happy with the playtest fighter version of the scout tbh. I liked that superiority dice could be re-purposed for sublcasses but then you could also diversify with battlemaster manoeuvres through a feat. That could have added a fair bit of versatility to the class.

I've been thinking that giving fighters a combat version of cunning action might be cool. It's just tricky to work out what that might look like. Simplest might be [proficiency] times per day you can do the following as a bonus action...
 


mellored

Legend
The weed wacker must be separated from the weapon user so that the weapon user might live.
I don't know if it must be seperate...

But on the other hand, a weed wacker class would probably only take up 3 pages, including a bit of art. So probably the better solution.

Maybe call it a Brute.
D12 hit dice
Heavy armor
+1 damage per level.
Bonus to all saves (including death saves)
Level 5: multi-attack
Level 11: increase Str, Dex, and Con by 2, can go past 20.
Level 17: multi-attack, 3 attacks

Sub-class include
archer (ignore cover and firing in melee, longer range)
knight (+AC with a shield, can make multiple opportunity attacks.
Slayer (additional +1 damage per level with a 2-handed weapon, ignore opportunity attacks).
 

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