Green Ronin's Fantasy AGE 2nd Edition Released

Aldarc

Legend
I know that there had been some questions and curiosity about Fantasy AGE as a result of the OGL Fiasco. You can now pre-order Fantasy AGE 2nd Edition. The PDF version is already available. Green Ronin wants to release the PDF now before the physical book to make sure that they catch typos and the like.

As a playtester, Green Ronin sent me an advanced copy of the PDF several weeks ago, but I was unable to discuss that until now. It's a nice update to the prior rules, though I have not had time to read through everything that has changed between the playtest and the current version. If anyone is curious about the system and/or how it was updated, please let me know. I'm open to talking about it.
 

log in or register to remove this ad

I tried Fantasy AGE 1E a while back, but it didn't really click for our table. What would you say the major differences are in 2E?
 

I tried Fantasy AGE 1E a while back, but it didn't really click for our table. What would you say the major differences are in 2E?
I would be curious to know this as well. I didn't quite vibe with the 1st edition (nothing super negative, just didn't quite hook me), so I'm wondering if they've added stuff that might intrigue me.
 

I tried Fantasy AGE 1E a while back, but it didn't really click for our table. What would you say the major differences are in 2E?
I would be curious to know this as well. I didn't quite vibe with the 1st edition (nothing super negative, just didn't quite hook me), so I'm wondering if they've added stuff that might intrigue me.
  • new Envoy class that focuses on the social pillar
  • characters begin with specialization at 1st level
  • some FAGE Companion options are brought into 2e Core: e.g., ancestries (e.g., Draak, Goblins, Wildfolk), new arcana and specializations
  • some options from other AGE books are brought into 2e Core: e.g., Peril, Daring, Fortune, etc.
  • partial refund of MP for failed Arcana casting
  • baked-in damage scaling and options for adjusting character HP
  • class stunts with each focused on one of the four game pillars: warrior (combat), rogue (exploration), envoy (social), and mage (arcana)
 

During 2025, as usual, I played several Fantasy RPG in solitary mode. I like learning new systems and it has the benefit of keeping my old brain active. I love creating new characters and starting solo stories. This year, I made a conscious effort to play more games with just one character (with a sidekick), instead of my usual three or four groups.

The top 5 fantasy RPGs in order of preference. Much to my surprise Fantasy AGE 2e comes up on top, despite loving Dragonbane a very much. I guess I like more rules crunch and more choices when creating characters. The random stunt system is perfect for solo play. You never know what is going to happen. There are all excellent RPGs.
    • Fantasy AGE 2e
    • Dragonbane
    • Old School Essentials
    • The Lair of the Leopard Empresses (Tunnels & Trolls)
    • Shadow of the Weird Wizard.
 

I haven't seen it in play so far, but I will say after a detailed read there were obviously some serious attempts to solve problems that haunted Dragon Age (and as far as I can tell, Fantasy Age 1e). I suppose its no surprise that intelligent designers who've gotten to see how things worked across (I think) at this point at least five versions of a system would have learned a few things.
 

Remove ads

Top