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D&D General Kobold Press Going Down a Dark Road

Neither do you. Neither do any of us. No one's opinion can be taken to represent an entire demographic. But I can say that there are multiple older gamers on both sides of this particular divide.
Of course, neither of us knows how many of us are on either side of this. But I guarantee that WoTC knows. And considering how well 5e is still selling after all this time, I'm willing to be that they know what they are doing.

Edit: And I know in the past you've talked about how you don't like hearing what you like criticized. Imagine how much fun it is to hear that what you like is 'childish' or 'targeted at the very young'.
 

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To target older players, WotC could put out 5E version of classic settings like Spelljammer, Dragonlance and Planescape. Which, they’re already doing.
Nha, that doesnt count because its not a pure copy/paste of the old material they already own.
They are the same posters who argued that Radiant Citadel was a product for children because of the use of the color purple on the cover.
 

Of course, neither of us knows how many of us are on either side of this. But I guarantee that WoTC knows. And considering how well 5e is still selling after all this time, I'm willing to be that they know what they are doing.
WotC has stated that younger gamers far outnumber older ones. Assuming this is true, it doesn't matter to them if 99% of older gamers dislike their current direction, or just 1% (I don't actually think either is true). They can comfortably ignore the entire demographic and suffer comparatively little at their bottom line.
 

WotC has stated that younger gamers far outnumber older ones. Assuming this is true, it doesn't matter to them if 99% of older gamers dislike their current direction, or just 1% (I don't actually think either is true). They can comfortably ignore the entire demographic and suffer comparatively little at their bottom line.
But..that doesn't mean they are. And isn't "suffer comparatively little" by doing so the direct opposite of this entire discussion about demographics? I thought the whole argument was they were ignoring older gamers, and were fools to do so, because we are the majority?

Edit again (sorry): And if they can ignore us (not that I think they are), and not take a hit on their bottom line, they're probably right to do so...
 

He said that in the 70's, I reckon the oldsters in question were 12 at the time. So, yeah, nostalgia plays a role...but what they are making now is still geared towards the teen scene.
Really doesn't matter much what he intended. Star Wars releases have happened many times since then(most recently like last month or February) and it's still overwhelmingly 45+ people who are the fans. Lucas got it wrong.
I see no reason to doubt the percentages as presented: it means the older grouping of D&D fans is about 5 million strong, that's a lot in absolute terms even if teens are more numerous.
I do see reason to doubt them. They are missing a large chunk of older players(46+ is probably at least 5%) and the are an untrustworthy company. So where is that 5%? Probably in the younger percentages where they want them. A typographical error would have been if the last category only had 45. Then they would legitimately be able to claim that the + was left off. Nobody makes a 40-45+ category, though. They make a 40+ instead.
 


Really doesn't matter much what he intended. Star Wars releases have happened many times since then(most recently like last month or February) and it's still overwhelmingly 45+ people who are the fans. Lucas got it wrong.

I do see reason to doubt them. They are missing a large chunk of older players(46+ is probably at least 5%) and the are an untrustworthy company. So where is that 5%? Probably in the younger percentages where they want them. A typographical error would have been if the last category only had 45. Then they would legitimately be able to claim that the + was left off. Nobody makes a 40-45+ category, though. They make a 40+ instead.
40+ all around is 12%, so 5% being over 45 is possible with the data as presented. Still skews older than the ENworld user data, though so not seeing why any of this is at all unlikely.
 

There are movies that are aimed at everyone, they’re called 4 quadrant films.
Avatar would be an example of this.

D&D is the same. Most releases have something for everybody. For example Wild Beyong the Witchlight includes classic characters like Warduke, etc…

5E has done a great job of bringing back players that had left during 3E and 4E as well as bringing in new players, because that was what it was designed to do.
 

But..that doesn't mean they are. And isn't "suffer comparatively little" by doing so the direct opposite of this entire discussion about demographics? I thought the whole argument was they were ignoring older gamers, and were fools to do so, because we are the majority?

Edit again (sorry): And if they can ignore us (not that I think they are), and not take a hit on their bottom line, they're probably right to do so...
Right in a "how can we make the most money sense", but I don't believe that should be the highest priority of a game company. I know many disagree.
 

Into the Woods

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