D&D 5E Keith Baker Presents Closing Doors On Eberron

There's one more Eberron book coming

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Keith Baker has announced that his Eberron-based publishing company will be ending production after 4 years. The company, led by Eberron creator Keith Baker, produced four incredibly popular books on the Dungeon Master's Guild--Exploring Eberron, Chronicles of Eberron, Dread Metrol, and Eberron Confidential. There is one more book planned--Frontiers of Eberron: Quickstone will be released by Visionary Production and Design who will also be continuing publication of the four existing books.

Eberron is an official D&D world, and was introduced to 5E with Eberron: Rising form the Last War in 2019.

We appreciate all the support and enthusiasm that our fans brought these past four years, and it is with a heavy heart that we must inform you that on June 30, 2023 KB Presents will be closing its doors. It has been a joy and honor to bring you our version of Eberron and we are incredibly proud of what we have created.

As we pursue new challenges and opportunities, we leave the existing works under the stewardship of Visionary Production and Design (https://twitter.com/visionarypnd). This includes the following Dungeon Masters Guild titles:

Exploring Eberron: Exploring Eberron - Dungeon Masters Guild | Dungeon Masters Guild
Chronicles of Eberron: Chronicles of Eberron - Dungeon Masters Guild | Dungeon Masters Guild
Dread Metrol: Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover - Dungeon Masters Guild | Dungeon Masters Guild
Eberron Confidential: Eberron Confidential - Dungeon Masters Guild | Dungeon Masters Guild

If you would like to continue supporting the former KB Presents production team, you can find us at:

Laura Hirsbrunner, Editor: Laura Hirsbrunner
Imogen Gingell, Designer: Imogen Gingell
Wayne Chang, Producer: Adventuring Zone
Keith Baker, Lead Designer: Twogether Studios

Our final book, Frontiers of Eberron: Quickstone, is slated for release in the latter half of 2023 and will be published under Visionary. We appreciate your taking this journey with us and we look forward to our paths crossing once again.

Thank you!
 

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Burnside

Space Jam Confirmed
Supporter
Fully support him moving on if that’s what he wants. But it’s bad news for Eberron. Settings with their creators still actively attached are less susceptible to wrongheaded “reimaginings” and “exciting fresh takes”.

Eberron has had the benefit of fitting into 5E's style and priorities more smoothly than just about any other official setting other than Forgotten Realms - the transition was pretty painless.

It does seem like some tweaks are going to be needed for 5.5 or whatever "not One D&D" is now called due to no more half-elves and half-orcs, both of whom are important in Eberron. Not a huge change lore-wise since they'll still exist thematically, but the fact that they will no longer exist mechanically will need to be addressed.
 

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Scribe

Legend
Fully support him moving on if that’s what he wants. But it’s bad news for Eberron. Settings with their creators still actively attached are less susceptible to wrongheaded “reimaginings” and “exciting fresh takes”.

Considering 5e is hoped to be (by WotC) as an 'forever edition', I'd just take the content he put out, the Eberron setting book, and say thats it, thats the canon, nothing else will be accepted.
 

Erdric Dragin

Adventurer
Eberron's heyday was 3rd Edition. Like D&D itself. Sad how many things great with this game vanished after 4e and 5e came.

Don't say some things returned in 5e, they got horribly butchered like Ravenloft and Spelljammer, or weren't even settings at all, just massive adventure modules like Dragonlance. Prepare to be terribly disappointed with Planescape next.

And they can't even do Darksun 5e because WotC hates Psionics and its fans and they have to cater to the extremely loud few who would gasp at societies that have some evils as the norm. People who hate real conflict, they just want a PG version of conflict.
 

Whizbang Dustyboots

Gnometown Hero
It does seem like some tweaks are going to be needed for 5.5 or whatever "not One D&D" is now called due to no more half-elves and half-orcs
There are half-elves and half-orcs in 1D&D, they're just not getting their own entries. You have to build them using the mixed ancestry rules, similar to how one builds custom lineages with the Tasha's rules.
 


TwoSix

Dirty, realism-hating munchkin powergamer
Makes sense to me. Keith has put a ton of material for Eberron over the past 20 years, between actual books and his numerous blog posts. It's not quite at a Realms or Golarion level, but the setting is pretty insanely detailed at this point. It's still my "default" world for any non-specific campaign, and probably will stay that way going forward.

Good luck to @Hellcow in whatever he does next.
 


Eberron has had the benefit of fitting into 5E's style and priorities more smoothly than just about any other official setting other than Forgotten Realms - the transition was pretty painless.

It does seem like some tweaks are going to be needed for 5.5 or whatever "not One D&D" is now called due to no more half-elves and half-orcs, both of whom are important in Eberron. Not a huge change lore-wise since they'll still exist thematically, but the fact that they will no longer exist mechanically will need to be addressed.
Eberron showed that half-elves and half-orcs have unique and interesting niches both thematically and mechanically which of course they are going to entirely ignore because they really want us to play ardlings.
 



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