Lanefan
Victoria Rules
What's lost?You've hunted at this sort of question before, and previously Micah Sweet wrote...
And honestly, I find this baffling.
What do you mean "at what cost"/"what is sacrificed"? I genuinely don't understand. It doesn't seem to me that DW is "sacrificing" anything, and the "cost" is merely that GMs actually have a few rules they must abide by, just lile everyone else at the table.
Granularity and detail, it would seem, particularly in combat.
Moments of tension where nothing happens. (...yet?)
Anything that might happen during the time/journey between framed scenes.
The ability to truly catch the PCs (and thus the players) off guard, even though they have the ability (if lucky) to do this to their foes.
So, though not the person you asked, the above is my attempt to quickly spell some of it out based on what you and others have said about the system.So, what are these "costs" of which you speak? What is sacrificed? Because unless you can spell that out, these comments sound like specters without substance.