That's the whole point of these threads for like, the last 15 years.It's just that the majority of the TTRPG community thinks that trad play with a focus on verisimilitude and worldbuilding IS the one true way, and it's taken a long time to chip away at its dominance so that more people realize it's just one way to play among many.
No one method of play is "better" than another as a whole, but there are other styles of play that are better than trad for a large amount of players and play agendas, and they simply haven't been exposed to them because of D&D's overwhelming shadow.
There is absolutely a lot of "My way is better" on this thread. That rules can make a DM better, that always have consequences to failure is more interesting, that having the GM always driving the narrative forward is somehow superior.
There are many ways to run a game in D&D, I think that's a strength not a weakness.