That is, the players pick from what the GM offers. That's the railroad.they are not saying that there shouldn't be drama or thematic occurences in their games, just that it is not the GM's job to serve them up to the players on a silver platter for the players to pick and choose at as they so desire.
This is contradictory. Consider my PC I posted about upthread, who wishes to get vengeance for the death of his spouse, who hates the Elven Ambassador to the port, the father of his spouse whom he blames for his spouse's death, and who when his mind is elsewhere quietly sings the Elven lays.IMO the GM serves up a world that lives and breathes as it's own entity, the players create their own drama and themes by the actions they take to interact with that world, and the GM narrates back to them the organic consequences of their actions
If the only options I as a player have to choose from are whatever the GM has come up with, then I can't play out the themes and dramatic needs of that PC. Unless the GM is shaping situations and stakes so as to ensure that I can. In which case it's no longer a railroad, it's exactly the sort of RPGing that I enjoy!
EDIT to add:
Right. This is the railroad. And the players cannot create their own drama and theme. They're stuck with the ones the GM has written, none of which speak to a Dark Elf become embittered and spiteful because of the death of his spouse.i didn't mean that the GM shouldn't be creating plot hooks, sure, werewolves in the forest to the north, the crime ring in the city to the south-east and the dragon on the mountain to the west, but it's not the GM's duty to make events of the world to cater to the player's own arcs and goals if the players aren't pushing themselves towards instigating and interacting with those things on their own iniative