D&D 5E Halflings are the 7th most popular 5e race


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Hardly. Dropping high elves is dropping 1/3 of a core race. Dropping halflings actually matters. 🤷‍♂️

Besides, you’re the only one insisting on a scenario where I’m supposed to be super attached to getting Dryads into the PHB but somehow can’t do so without taking another race out. It’s a silly premise.

Edit: like please explain what is hard to grok about preferring to remove a subrace over a full race, even. You’re desperately scrambling for some sort of gotcha that just isn’t there.

My point as you’re perfectly willing to yoink stuff that other people love in favour of what you want.

Considering you’ve jumped all over me repeatedly for doing the exact same thing I just kinda savoured the irony.
 



That's nothing race as class can't fix!
I've gotten much more fond of it these days. The wrong D&D won back in 1E....

On the Dryad thing, I'd see them as being part of a larger Nymph race so we can get the other options as, honestly, Dryads don't really do the 'plant' thing all that much sometimes compared to their general nature spirit thing. I know Dragonlords had an okay Nymph option in it that had a dryad option
 


That's nothing race as class can't fix!
I've gotten much more fond of it these days. The wrong D&D won back in 1E....
Yeah...no.

There is no world where D&D takes off to the degree that it did, where that particular facet remains in effect. "Race as class" is a very, very disliked concept by most gamers, as we can pretty clearly see in the MMO space. Same issue as gender-locked classes, or only having one playable gender for a given race. Heck, even faction-locked classes are not entirely well-liked, which is why Blizzard very quickly gave the Horde some Paladins (first Blood Elves, then Tauren later on, and finally much later a variant group of Trolls), same for giving the Alliance Shaman (Draenei, later Dwarves, and later still a regional Human subgroup.)

Race as class forbids you from a huge variety of potential stories. It would go over like a lead balloon today to tell people that their elf clerics and dragonborn bards and gnome paladins are verboten because "elf" is a fighter-wizard mashup, "dragonborn" means being a magic-eating sorcerer-paladin* exclusively, and "gnome" has to be a kooky, quirky illusionist and could never, ever, ever serve a deity as a pious warrior.

*Note, as I posted in that thread, I actually find the argas concept very cool, and it's probably one of the only situations where I might be willing to accept race-as-class. But that's mostly because it is pretty much perfectly directed at my interests, since I love dragons, sorcery, serving the cause of good, and the generically paladin-like nature of the concept. Yet even with it being almost tailor-made for me, despite it being printed before I was even born, I'm still on the fence because of just how severely limiting race-as-class is.
 

Yeah...no.

There is no world where D&D takes off to the degree that it did, where that particular facet remains in effect. "Race as class" is a very, very disliked concept by most gamers, as we can pretty clearly see in the MMO space. Same issue as gender-locked classes, or only having one playable gender for a given race. Heck, even faction-locked classes are not entirely well-liked, which is why Blizzard very quickly gave the Horde some Paladins (first Blood Elves, then Tauren later on, and finally much later a variant group of Trolls), same for giving the Alliance Shaman (Draenei, later Dwarves, and later still a regional Human subgroup.)
Seconded with a slight exception. Race-as-class can work as part of setting creation. If all the elves you see are obnoxious rich gap year students, trained in magic (because all the other elves are back home) then it makes sense. But the second you break away not just from Greyhawk but from that specific region of Greyhawk (and e.g. visit the elves in their homes) then the only races that race-as-class makes sense for are constructs or eusocial creatures such as bees from a bee hive. Or possibly literally have extra organs.

And yes I think the old "elf" class should be the "noble" or possibly "noble brat" class.
 

Seconded with a slight exception. Race-as-class can work as part of setting creation. If all the elves you see are obnoxious rich gap year students, trained in magic (because all the other elves are back home) then it makes sense. But the second you break away not just from Greyhawk but from that specific region of Greyhawk (and e.g. visit the elves in their homes) then the only races that race-as-class makes sense for are constructs or eusocial creatures such as bees from a bee hive. Or possibly literally have extra organs.

And yes I think the old "elf" class should be the "noble" or possibly "noble brat" class.
That's fair. If you play in a tightly confined cultural and historical sphere, where homogeneity can be expected of at least some groups for various reasons.

On the broader scale, yeah. Sapient beings aren't cookie-cutter; as I'm fond of saying IRL, humans don't fit neatly into boxes until they're dead. Plus, what could be more artificial--and "samey"!--than fiat declaring that every member of a particular species always has an identical set of skills?

The extra-organs thing is interesting. I could potentially see something of the slan variety, where the "class" is there simply because every member of this species has some physiological quirk that makes them have no need for most other skills (a classic concept for psionics, since the "power of the mind" can replace most if not all tools once trained up enough.) Arguably, not just van Vogt's slan, but also creatures like the Liir from Sword of the Stars, who don't normally even do industrialization because telepathy, telekinesis, and being almost-but-not-quite immortal kind of do that.*

*Liir pseudo-immortality is actually quite tragic. They don't die of aging, they die from growing too large for their internal organs to support them while in a gravity well. Unless, of course, they decide to say "F that nonsense." At which point, their only means of escape is to press-gang their species through the Industrial Revolution and spaceflight, so they can ascend as truly immortal "Suul'ka." They become universally cruel, despotic tyrants because, y'know, they literally had to psychically enslave and press-gang their entire species already.
 
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