From what I understand, there's no intention of putting the artificer in the core, so we're probably not going to see a 5eR version for a long time. Sadly.Now I probably won’t unless they decide to not put artificer into the SRD.
From what I understand, there's no intention of putting the artificer in the core, so we're probably not going to see a 5eR version for a long time. Sadly.Now I probably won’t unless they decide to not put artificer into the SRD.
I’m referring to the SRD, not to the revised core books.From what I understand, there's no intention of putting the artificer in the core, so we're probably not going to see a 5eR version for a long time. Sadly.
I'm personally betting on Artificer never getting a 1DnD update.From what I understand, there's no intention of putting the artificer in the core, so we're probably not going to see a 5eR version for a long time. Sadly.
Same here. It's the newest class, and was updated recently in Tasha's Cauldron of Everything along with tons of other updates. It's already way ahead of the other base classes.I'm personally betting on Artificer never getting a 1DnD update.
It is missing out VASTLY on subclass count, though. And there's so much more that can be done with it. But it would need an update if they want to update it in such a way that plays nicer with the other revised classes.Same here. It's the newest class, and was updated recently in Tasha's Cauldron of Everything along with tons of other updates. It's already way ahead of the other base classes.
My issue with this is that Artificers are more than ANY other class defined as EXPERTS. They are artisans, craftspeople, creators, inventors, skillful, tool-makers and tool-utilizers and tool-improvers. Move them more into the Mage category and they step all over the Wizard. And the Sorcerer, for that matter too, with the whole inventive creativity flexibility stuff. I know we have an Arcane Expert already, but Bards and Artificers occupy VERY different design spaces.I know that the UAs have suggested that Artificer would be an Expert...but I kind of prefer them associated with the Mage group. I prefer the Mage-based epic feats to the Expert ones for Artificer, and I don't like the idea of the Artificer being hedged out of options when they're caster-like. And, well, while I don't have an issue with Expertise on tools, we now have Expertise on skills only, and I don't like the idea of Artificers going around as Experts in palming objects. Artificers should have tools that make them really good at palming objects instead.
Starting proficencies... I think starting proficencies, HP, and multiclass rules are fine.
All of this has inspired me to think about an Urbanist Artificer -- someone who specializes in things like bounty hunting, investigation, slipping through crowds, etcIt is missing out VASTLY on subclass count, though. And there's so much more that can be done with it. But it would need an update if they want to update it in such a way that plays nicer with the other revised classes.
My issue with this is that Artificers are more than ANY other class defined as EXPERTS. They are artisans, craftspeople, creators, inventors, skillful, tool-makers and tool-utilizers and tool-improvers. Move them more into the Mage category and they step all over the Wizard. And the Sorcerer, for that matter too, with the whole inventive creativity flexibility stuff. I know we have an Arcane Expert already, but Bards and Artificers occupy VERY different design spaces.
I also think that as Experts who dabble in spellcasting, they can dabble in martial arts too, as needed by their subclass, fulfilling the Swordmage concepts quite nicely as well as other Battlemage Arcane Half-caster concepts quite eloquently. What is a weapon but another tool to be infused or enhanced? I'm not sure what I'd give the story of an Arcane Half-caster Half-Warrior if not the story of the Artificer (without already being the story of Bladelocks, Valour-Bards, Sword-Bards, Bladesingers, nor Eldritch Knights).
If you asked me what would a Ranger be if it was Arcane? I'd tell you an Artificer.
YESSSSSSS. I LOVE IT. I had a similar thought for an Arcane bounty hunter character class that I was trying to make its own thing but kept feeling like it was too limited to be a full class. I ended up putting this "Spellbinder" or "Vanguard" as a homebrew Artificer subclass.All of this has inspired me to think about an Urbanist Artificer -- someone who specializes in things like bounty hunting, investigation, slipping through crowds, etc
It has 4 subclasses, and they already said that, in the 2024 PHB, all the classes will have 4 subclasses each. So that seems to be on par with their future plans. If they issue 2024 splat books with more subclasses, maybe they'll include some Articifer ones. Who knows what the future holds?It is missing out VASTLY on subclass count, though. And there's so much more that can be done with it. But it would need an update if they want to update it in such a way that plays nicer with the other revised classes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.