D&D 5E Planescape, Bigby, Phandelver and the Deck of Many Things: Covers & Details Revealed!

The covers of the upcoming D&D books — including Planescape, Glory of the Giants, and the Deck of Many Things have been revealed.

  • August 15th -- Bigby Presents: Glory of the Giants ($59.95)
  • August 15th -- The Practically Complete Guide to Dragons ($39.95)
  • September 19th -- Phandelver and Below: The Shattered Obelisk ($59.95)
  • October 16th -- Planescape: Adventures in the Multiverse ($TBA)
  • November 14th -- Book of Many Things ($TBA)

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Coming August 15th with two variants. Lore about giants, 76 stat blocks, feats, and a giant subclass.


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3 hardcovers in a boxed set-- 96 page guide to Sigil, 64-page bestiary, and 96-page adventure, along with a poster map and DM screen. Coming October 16th.


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224-page adventure for levels 1-12, poster map, 16 new monsters. Coming September 19th.


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66 illustrated cards, 192-page book with lore, character options, magic items, and monsters, 80-page card reference guide, all in a slipcase. Coming November 14th.​


 

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Nahtri could be potentially interesting antagonists, the raiders who attack your stronghold, but they are too "plain" as characters.

Nethlings PCs would be interesting be were created by "reverse engineering" and useful to help in the "building" of demiplanes.

Spikers are perfect if you want a "evil specie" but tired always with tielflings. Let's remember they can't wear heavy armour. The fact is they should can choose the option of retractable spikes, like feline claws, or they would destroy clothing they used, and the intimate contact too dangerous to breed a new generation.

Quoms from 4th Ed could return. A plot hook could among them someones proclaims to be the "reincarnation" of their killed deity. But they can't agree about who is the true and original goddes Lakal. Maybe they aren't true reincarnations but something like the warlocks with the "memory" of Vestiges. Or maybe they are compiling the wrong pieces.

I guess Larian Studios after Baldruc Gate III will be working in Planescape Torment III, recycling a lot of things of the software but adding a lot of new ideas to the lore.
 

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But here's the thing. The original Planescape boxed set didn't give us enough of any of those things, either. The major difference between then and now is that then we got planes of law, chaos, conflict, a supplement on Sigil alone, one for the inner planes, etc. They finished the setting later on. WotC refuses to do that for 5e. We are almost 8 years post The Sword Coast and we still don't have a single additional area for the Forgotten Realms, their biggest and most popular setting.

What they are doing in the Planescape product coming out soon is going to be woefully insufficient to cover the Planescape setting, no matter how many pages are devoted to Sigil and the Outlands.
I mean, setting aside the fact that I'm more than half convinced a new Forgotten Realms guide is in the works for the 50th anniversary next year, every single FR adventure module they've released in 5e also serves as a mini-gazetteer for the region it's set in.

It's far from perfect, but it's hardly nothing.
 

I mean, setting aside the fact that I'm more than half convinced a new Forgotten Realms guide is in the works for the 50th anniversary next year, every single FR adventure module they've released in 5e also serves as a mini-gazetteer for the region it's set in.

It's far from perfect, but it's hardly nothing.
I don't run premade adventure paths, so it is nothing. I can't be expected to buy a ton of adventures that I'm not going to use the vast majority of just to get a few pages about an area of the Realms.
 

Planescape always struck me at TSR’s attempt at the the nihilistic campaign setting found in White Wolf’s World Of Darkness, but “kiddified” and stalking off in its own direction. (DiTerizelli even did artwork for Werewolf).

Addendum - I feel like Sigil and Babylon 5 have a lot of similarities and possibly story beats.
Oh snap! Now I gotta do a fantasy Babylon 5!
 

honestly, the giant book seems to be the only one of interest for me, might have to jump ship to something else.

Does anyone else know what is out there?
So many things my dude. The One Ring (easily hacked to general low magic high fantasy), LevelUp for more crunchy D&D, many 5e clones in the works by various companies, there an Irish myth 5e based game I can’t recall the name of that looks cool…

Heck I’m working on a game that uses elements of Aetherpunk, gaslamp fantasy, science fantasy, planetary fantasy, and others for a sort of “science fantasy cartoons” vibe.
 

Have you tried to find an online game? That may be a way to ease into it. My advice would be to play the game and not worry if you’re doing it “right” or if you have the perfect fit. D&D to me is about the community more than anything, but you need to play to enjoy that community.

Good luck!
honestly I swear what ever I want is not avablible plus I have damn thin walls
 


I don't run premade adventure paths, so it is nothing. I can't be expected to buy a ton of adventures that I'm not going to use the vast majority of just to get a few pages about an area of the Realms.
I mean, not only has WotC expected that, it's what people have done. It's a business model that's lasted a decade, without much indication they are going to shake it up.
 



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