Which are great options in those games. 5e, on the other hand, lacks such an option.
Generally Rangers in 5e aren't actually magic dependent. Ive played them 1-20 a few times without ever actually casting a spell and they do just fine.
Which are great options in those games. 5e, on the other hand, lacks such an option.
Actually 5e's Unearthed Arcana had a version of the Ranger class that wasn't a caster. Ranger with No Spells (UA) - DND 5th EditionWhich are great options in those games. 5e, on the other hand, lacks such an option.
Yeah, only went to 5th level, but I liked the direction. Shame it never went anywhere.Actually 5e's Unearthed Arcana had a version of the Ranger class that wasn't a caster. Ranger with No Spells (UA) - DND 5th Edition
A seperate attack is too much rolling. Best to keep it a typical AoE damage.How to make Conjure barrage and Conjure volley class features that can be used at-will and be augmented by spending spell slots.
Conjure barrage:
9th level feature.
As an action you can Attack creatures of your choice in 30ft cone.
Make attack roll for every creature separately.
Augment: you can spend a spell slot to augment this attack.
add 10ft range to your cone and +1d8 damage per spell level slot.
If you spend 3rd level slot or higher, missed attacks deal half damage.
Conjure volley:
17th level feature:
As an action make a ranged attack with your ranged weapon against all targets in 40ft radius.
Augment: you can spend a spell slot to augment this attack.
add +2d6 damage per level of spell slot.
If you spend a spell slot of 5th level or higher, missed attacks deal half damage.
A seperate attack is too much rolling. Best to keep it a typical AoE damage.
But I like the idea in general.
Also, I don't see a need for both spells. They are too similar. And you don't really benefit from 2 shapes with a friendly spell.
So...
Conjure Barrage: increase the damage of Conjure Volley by 1d8, and increase it's size by 10'.
If that's the case, wouldn't it ber simpler simply to say that at the start of the long rest you get this benefit in your current environment? It would save the inconsistent and incomplete list.Or it just IS a metaphysical attunement to nature and their environment. They seem to be leaning into ranger as the primal version of the paladin with their current approach, and I can't really say I'm against that. It at least gives a notoriously undefined class a stronger definition, even if that means some previous ranger concepts are excluded.
Sure, I don't write the packets.If that's the case, wouldn't it ber simpler simply to say that at the start of the long rest you get this benefit in your current environment? It would save the inconsistent and incomplete list.
You still get expertise at 9, in addition to 3rd level spells.
Not taking anything away.
A lot of people not reading what what they’re discussing. A team of professional game designers tested hunter’s mark without concentration, and it was overpowered.
It is right there in the document.
Has anyone here play tested HM without concentration?
I know people are just going to ignore this, and believe they know more about what is good for the game.