Vaalingrade
Legend
Impossible to dismount a horse?Unnecessary nat 20:
P1: "I totally succeeded. A nat 20 is an auto success. Ha."
DM: "I didn't ask for a roll because it's impossible."
Impossible to dismount a horse?Unnecessary nat 20:
P1: "I totally succeeded. A nat 20 is an auto success. Ha."
DM: "I didn't ask for a roll because it's impossible."
I think my players just don't want to "waste" a roll and wait for me to ask for one because it is possible I will not require a roll depending on what, how, and under which conditions the task is being attempted.
yeah I wish there was an "all of the above" optionI tend to do a fluid combo of all three approaches you describe. So I voted "Other."
Yeah, I have gone round and round with others before on this, it depends on the skill. Some skill they will let a good description allow a player knowledge (either real life professional level or just enjoying same stories and knowing the DM so they know what to say) to trump what in game the character would know to do.So if they can describe how they're picking the lock they auto-succeed?
You can select up to 3.yeah I wish there was an "all of the above" option
Yeah, I have gone round and round with others before on this, it depends on the skill. Some skill they will let a good description allow a player knowledge (either real life professional level or just enjoying same stories and knowing the DM so they know what to say) to trump what in game the character would know to do.
The example that drives me the most nuts is the high stat trained expertise rogue that the player says "I don't know HOW they do it, but they do" and the other player with an 8 untrained who played a rouge last campaign and knows the right thing to say, the -1 modifier can auto succussed and the +10+ can't even roll
No idea what the second sentence has to do with the first based on what I said.The players will never "waste" a roll in my game. They're not going to ever fail something that was going to succeed anyway.
If they roll a 20 they roll a 20. That 20 is not wasted and has no impact on their next roll. I can't help people's superstitions. If a roll was not needed at all, at most they wasted 30 seconds rolling a die. Since descriptions will never impact result it will never hurt.No idea what the second sentence has to do with the first based on what I said.
I am talking about player superstition about dice and dice rolls which I have experienced across the board to varying degrees across decades of play.