MarkB
Legend
Divinity Original Sin 2 had a DM mode, so it's possible.It would be great if they made a DM toolkit part of the game (like Solasta) so fans could create module conversions.
Divinity Original Sin 2 had a DM mode, so it's possible.It would be great if they made a DM toolkit part of the game (like Solasta) so fans could create module conversions.
Yeah but guess what?Divinity Original Sin 2 had a DM mode, so it's possible.
Bolded the killer bit here.Their answer on the DM thing has been that they'd like to do it if there is a demand for it, but right now their focus is on completing the game and they haven't thought about how it would work.
Yeah but guess what?
Basically nobody used it except for shenanigans, and there were next-to-no modules made for it.
Bolded the killer bit here.
DM mode and the ability to make your own adventures are two things, historically, fans constantly ask for, even get very het up about, and then don't actually use. Larian themselves have essentially been tricked into investing in those features before (particularly in DOS2), only to see the very audience which demanded them, which said they'd be amazing and heavily-used, largely ignore them.
And the pattern is repeated over and over and over with any kind of RPG content creator - people claim that they'll use the hell out of it, then they realize how much actual work is involved in making anything that feels good (dozens or hundreds of hours of hard graft), and thus almost no-one actually does it.
So if I was Larian I would be extremely skeptical when assessing people's requests about adding such modes.
Eventually there will probably be a way of doing it (perhaps AI assisted, most likely just using an AI to interpret commands to build stuff and speed up scripting) where it doesn't require the same level of effort, but that's still probably a decade or more out.
Adventures though?TBF there is a HELL of a lot of fan-created content for Skyrim and Fallouts 3 & 4
Both fail pretty reliably. Both failed with DOS2. The trouble is that the toolsets that are used are incredibly powerful, but also incredibly hard work to use.I think there is a difference between the game having a "DM mode" a la Bioware's Neverwinter Nights, and making a toolset available for creators and modders.
Nah. The monetization was brief and incompetent (and that's ignoring the totally abortive first attempt which nearly destroyed modding for their games entirely), and further, the monetization didn't even include any actual adventures, just a moderate amount of fairly middling-quality items/houses/horse armour and some sort of "lifestyle" mods.Bethesda even found a way to monetize it.
Adventures though?
Not really. There's a real paucity of fan-created adventure stuff for those that isn't either:
A) A big conversion mod with a whole team trying to bring an older TES game (or similar) into a more modern engine.
B) A big conversion mod with a whole team that turned into a paid project.
C) An "adventure" which is like 90% dialogue, with barely any locations or the like, and maybe of an "erotic" or borderline nature.
Both fail pretty reliably. Both failed with DOS2.
Nah. The monetization was brief and incompetent (and that's ignoring the totally abortive first attempt which nearly destroyed modding for their games entirely), and further, the monetization didn't even include any actual adventures, just a moderate amount of fairly middling-quality items/houses/horse armour and some sort of "lifestyle" mods.
You can see a complete list here - they're all included for free in the "Anniversary edition", which is itself free for anyone who had the Special Edition, which was itself free for anyone who bought the original game and most (all?) of the DLC.
No, it is not.If your argument is now pivoting from your original "there isn't any fan-generated content for CRPGs" to "fan content for CRPGs is mostly bad" or "fan content that's made by a team of fans instead of one fan somehow doesn't count as fan content"...okay, I guess? You're kinda spinning out, though.
But there is a TON of fan content for Fallout and Skyrim, including many adventures.
Larian has never been big on DLC like Obsidian or Owlcat, unless you include EE.No, the will probably be several DLC which increase the level cap gradually, but a hypothetical BG4 will reset to level 1 (and use the OneD&D rules), not "import your saved 12th level character".