Shadowdweller00
Hero
So I wanted to introduce a weapon made of an unusual magical metal for an upcoming game. Orichalcum seemed like a suitable legendary type. The only problem is - what exactly makes orichalcum special and unique? In the real world it was likely some sort of bronze or brass alloy. I believe Plato wrote about it in reference to Atlantis. In legend and general fantasy lore it has generally been given magical properties.
I'm kind of thinking something along the lines of: Orichalcum is a magical alloy of bronze and gold that is supernaturally strong and has been infused with radiant energy. Items made from orichalcum gleam with an unearthly luster that always seems brighter than surrounding light sources, though they do not normally illuminate dark areas by themselves. Like florescent pigments. Weapons and Armor made from orichalcum are automatically magical (+1) when fighting most enemies, except for the following: Celestials and Fey are resistant to the energy infusing the metal, and treat strikes from weapons made of Orichalcum as if they were non-magical. (Even those normally associated with darkness). All other creatures who are struck by orchicalcum weapons take normal, magical-weapon damage AND count as having been exposed to bright sunlight (including for purposes of Light Sensitivity) in any round during which they are hit by an orichalcum weapon. Divine, Arcane, or specific spell-focuses made of orichalcum empower light and radiant-based spells, treating them as if they were cast using a spell slot one level higher. Light or Radiant-based cantrips cast using such a focus deal +1 damage. Orichalcum is often used to outfit fey warriors who cannot abide the touch of iron.
What do you all think? Suitable? Too fiddly or complicated? Have other ideas that you think are better?
I'm kind of thinking something along the lines of: Orichalcum is a magical alloy of bronze and gold that is supernaturally strong and has been infused with radiant energy. Items made from orichalcum gleam with an unearthly luster that always seems brighter than surrounding light sources, though they do not normally illuminate dark areas by themselves. Like florescent pigments. Weapons and Armor made from orichalcum are automatically magical (+1) when fighting most enemies, except for the following: Celestials and Fey are resistant to the energy infusing the metal, and treat strikes from weapons made of Orichalcum as if they were non-magical. (Even those normally associated with darkness). All other creatures who are struck by orchicalcum weapons take normal, magical-weapon damage AND count as having been exposed to bright sunlight (including for purposes of Light Sensitivity) in any round during which they are hit by an orichalcum weapon. Divine, Arcane, or specific spell-focuses made of orichalcum empower light and radiant-based spells, treating them as if they were cast using a spell slot one level higher. Light or Radiant-based cantrips cast using such a focus deal +1 damage. Orichalcum is often used to outfit fey warriors who cannot abide the touch of iron.
What do you all think? Suitable? Too fiddly or complicated? Have other ideas that you think are better?
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