CreamCloud0
Hero
-a quote-unquote 'power source' of just the magical background radiation of a world enhancing the baseline of upper capabilities of any and all creatures given them proper training, or their passive ki: harnessing the natural energies of their bodies to reach superhuman capabilities, keep training yourself well enough and there's no upper limit to how strong you will become(explicitly being supernatural or being specially significant by being the chosen one or godblooded or whatever undercuts the appeal of the fighter flavour for alot of people of just being the ordinary guy who became great through their own skill and effort).
-most of their basic attack actions have AoE capabilites, whirlwind strike hits everyone adjacent, fire a cone of arrows, dash attack hits everyone you pass in a 15ft line, the ones that don't AoE are spike single target damage or inflict status.
-just, basic superstrength stuff, throwing battleaxes like they're handaxes, jump across a 30ft gorge no running start, swing trees like the hulk could, shake the earth and shatter stone with your blows, run across the battlefield and back in seconds, climb a cliff and swim across a river like it's a sunday stroll.
-techniques, fighters should be picking up fighting styles and maneuvres all over the place(and have the resources to use the latter frequently), and other such passive buffs, like gaining+providing increased flanking+to hit bonuses than other classes, they know how to wield a blade so well it can bypass nonmagical resistance.
-marking and drawing aggro and threatening an area and being able to actually protect your allies beyond hitting enemies as quick and as many times as possible to kill them before they kill your side.
Some stuff I’m less certain about:
-being able to make gear out of looted monster pieces.
-low level ‘regen’ stamina, even if it’s just 1d4 hitpoints recovered at end of a turn when conscious.
-skill versatility, being able to pick up temporary skill proficiencies through training crash courses.
It’s late so maybe forgetting something or other but that’s what came to mind
-most of their basic attack actions have AoE capabilites, whirlwind strike hits everyone adjacent, fire a cone of arrows, dash attack hits everyone you pass in a 15ft line, the ones that don't AoE are spike single target damage or inflict status.
-just, basic superstrength stuff, throwing battleaxes like they're handaxes, jump across a 30ft gorge no running start, swing trees like the hulk could, shake the earth and shatter stone with your blows, run across the battlefield and back in seconds, climb a cliff and swim across a river like it's a sunday stroll.
-techniques, fighters should be picking up fighting styles and maneuvres all over the place(and have the resources to use the latter frequently), and other such passive buffs, like gaining+providing increased flanking+to hit bonuses than other classes, they know how to wield a blade so well it can bypass nonmagical resistance.
-marking and drawing aggro and threatening an area and being able to actually protect your allies beyond hitting enemies as quick and as many times as possible to kill them before they kill your side.
Some stuff I’m less certain about:
-being able to make gear out of looted monster pieces.
-low level ‘regen’ stamina, even if it’s just 1d4 hitpoints recovered at end of a turn when conscious.
-skill versatility, being able to pick up temporary skill proficiencies through training crash courses.
It’s late so maybe forgetting something or other but that’s what came to mind