Yes, I know, why do we need another thread?
Because I think @MichaelSomething is on to a good thing here. We do need lots of separate threads because in most threads the frames and assumptions are too broad and lead to tons of talking past one another.
So why this thread? We have "Let's give good things to Fighters" thread but as we have seen from other threads, there are some people that are ok with a Mythic Martial existing as a separate class but want the current Fighter to remain as an option.
This is the thread for the high level gonzo Mythic Martial, untethered by the Fighter.
Assumptions for this conversation thread:
1) spellcasters remain as is
2) Fighter remains as is as a Class option for those that want it
3) This new Mythic Martial class is an optional class in a splat book with "ask your DM if you want to play it" label
4) the new mythic martial will be no more powerful or versatile than the Wizard, but it doesn't matter if the new mythic martial is more powerful or versatile than the current Fighter
5) the new Mythic Martial class has explicit but general narrative permission to have fantastical abilities of any kind. Could be something like:
"The world is a magical place. Some sentient races manifest powers beyond normal members of their race and no one ones why. Often these abilities manifest later in life." or "The sentient races are all descended from the First People. Modern people are pale imitations of the first Peoples, who were more like Gods walking the planet. Some people have the blood of the First People flowing stronger in their veins and manifest powers beyond normal members of their race. Often these abilities manifest later in life.
6) no limits on mechanics that can be used right now. (I can see a debate on not including a lot of narrative abilities but also don't think we can necessarily get to the power level we need and still be martial without doing so...)
7) No spells, but using mechanics like once a day abilities is fair game and does not make an ability automatically a spell!
So with that in mind. My ideal Mythic Martial would have highly customizable abilities to pick and choose from at each level so you can make several archetypes within the class or a bit of each (more mundane guy with items, quick guy, hulk bruiser, etc.). Some quick thoughts on higher level abilities 10 level + (lower levels I think can draw from the mundane Fighter thread perhaps).
Because I think @MichaelSomething is on to a good thing here. We do need lots of separate threads because in most threads the frames and assumptions are too broad and lead to tons of talking past one another.
So why this thread? We have "Let's give good things to Fighters" thread but as we have seen from other threads, there are some people that are ok with a Mythic Martial existing as a separate class but want the current Fighter to remain as an option.
This is the thread for the high level gonzo Mythic Martial, untethered by the Fighter.
Assumptions for this conversation thread:
1) spellcasters remain as is
2) Fighter remains as is as a Class option for those that want it
3) This new Mythic Martial class is an optional class in a splat book with "ask your DM if you want to play it" label
4) the new mythic martial will be no more powerful or versatile than the Wizard, but it doesn't matter if the new mythic martial is more powerful or versatile than the current Fighter
5) the new Mythic Martial class has explicit but general narrative permission to have fantastical abilities of any kind. Could be something like:
"The world is a magical place. Some sentient races manifest powers beyond normal members of their race and no one ones why. Often these abilities manifest later in life." or "The sentient races are all descended from the First People. Modern people are pale imitations of the first Peoples, who were more like Gods walking the planet. Some people have the blood of the First People flowing stronger in their veins and manifest powers beyond normal members of their race. Often these abilities manifest later in life.
6) no limits on mechanics that can be used right now. (I can see a debate on not including a lot of narrative abilities but also don't think we can necessarily get to the power level we need and still be martial without doing so...)
7) No spells, but using mechanics like once a day abilities is fair game and does not make an ability automatically a spell!
So with that in mind. My ideal Mythic Martial would have highly customizable abilities to pick and choose from at each level so you can make several archetypes within the class or a bit of each (more mundane guy with items, quick guy, hulk bruiser, etc.). Some quick thoughts on higher level abilities 10 level + (lower levels I think can draw from the mundane Fighter thread perhaps).
- super leaping
- breaking through solid and magical barriers
- sonic clap or stomp
- narrative enforced get from point A to point B
- bullet time dodging
- wrestling big things
- deflecting spells
- cleaving large projectiles
- scare to death
- class tied magic items
- leadership type abilities -- pack tactics bonuses
- martial hero charisma that sways those they care about it
- cloud leaping
- abilities that incorporate a bunch of actions into an ability that just works rather than go through the move, action, reaction, etc. system.