Oofta
Legend
Indeed; but I think @EzekielRaiden has the right of it here: turning BG3 loose on this to run simulations, using both pre-set and randomized variables, over and over again as a sort of AI-adjacent data mine seems far easier (not to mention faster) than doing any of it by hand.
But there's still a lot of variables. You could get a good idea of what works in BG3 based on the logic they programmed into the system, that doesn't mean it would emulate real world play. The AI behind enemies in BG3 is pretty amazing, but it's still programmed with certain assumptions and choices that work with those assumptions.
But I also think that it's pointless as anything other than a thought exercise because I don't see it ever happening. Maybe someday when we have an AI DM.