D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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Can someone translate this please? What is a sorcadin? What is “trivially invoke the 5mwd” and how is that related to short rests?

Sorry I don’t speak theorycraft.
Multiclassing Sorcerer and Paladin is perceived to be advantageous. The 5 minute work day us a Whitewood scenario where a DM let's a party nova all their resources and then Long Rest.
 

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The disconnect doesn't seem to be "theorycraft"... the term used in the post you quoted was sorlockadin. It references a specific and fairly well known multiclass combo of sorcerer warlock paladin. Dropping the short rest warlock pact magic element by changing tracks to sorcadin is both a different combo and sounds like you do speak it. 5mwd is a pretty well accepted term, this very thread has had quite a bit of discussion on how the wording on 5e rest rules is phrased in a way that allows players to force a rest by simply looping back to "lets rest" until the gm does something adversarial, which was why the post you quoted linked to some of that in the quoted section.

Sorry. Maybe cos I’m on the Tapatalk but your link just went to the beginning of this thread. And while you might be familiar with sorlockdin or sorcadin does not mean I am. Thus I asked for a translation from theory speak.

If breaking the game requires a three way multi class, then this is so far down the list of issues that I can’t really get too fussed about it. You’re taking a what ninth level character? Who cares?

While yes I know what a 5mwd is, I have no idea what you are talking about and how it relates to anything.

In other words, simply repeating jargon without actually explaining when someone has flat out told you they do not understand what you are saying isn’t really clearing anything up.
 

Sorry. Maybe cos I’m on the Tapatalk but your link just went to the beginning of this thread. And while you might be familiar with sorlockdin or sorcadin does not mean I am. Thus I asked for a translation from theory speak.

If breaking the game requires a three way multi class, then this is so far down the list of issues that I can’t really get too fussed about it. You’re taking a what ninth level character? Who cares?

While yes I know what a 5mwd is, I have no idea what you are talking about and how it relates to anything.

In other words, simply repeating jargon without actually explaining when someone has flat out told you they do not understand what you are saying isn’t really clearing anything up.
The post you quoted was talking about an acid test
There's a few ways of using the term but generally it's kind of a live trial by fire of all elements combined at its worst. Immediately after the sentence about ignoring that acid test where the sorlockadin was mentioned is another sentence stating "After kicking warlock off that cycle in packet 5 we have packet 6 showcasing monk still on it and the same acid supplied by rest rules in the glossary" pointing out two base classes that fail the same test in 2014 with one still failing it in packet 6 after the other was corrected to avoid failure in packet 5. "Jargon" does not seem to be the problem. I've never used Tapatalk, but it sounds terrible if it even fails at the non jargon sentences like that.
 

Sorry. Maybe cos I’m on the Tapatalk but your link just went to the beginning of this thread. And while you might be familiar with sorlockdin or sorcadin does not mean I am. Thus I asked for a translation from theory speak.

If breaking the game requires a three way multi class, then this is so far down the list of issues that I can’t really get too fussed about it. You’re taking a what ninth level character? Who cares?

While yes I know what a 5mwd is, I have no idea what you are talking about and how it relates to anything.

In other words, simply repeating jargon without actually explaining when someone has flat out told you they do not understand what you are saying isn’t really clearing anything up.
Not Tetra, but I'll throw my own spin on it (with 100% less hyperlinks)

Warlock pact magic recharges on a short rest and gives a warlock usually two spell slots of their highest level. Due to the fact they are charisma based, they pair exceptionally well with sorcerers (bringing eldritch blast and a replenishable pool of spell slots to convert into sorcery points) and with paladin (who builds into hexblade and uses those spell slots to smite with). Both builds abuse pact magic to make resources that should be long rest (paladin spells and sorcery points) into short rest ones.

That creates a desire to short rest early and often, nova-ing and resting nearly every fight. A 5mwd.

Now to me the fault rests solely on pact magic and it's why I've championed it's eradication from the 24 PHB, but I don't feel the playtest warlock will test well enough to make that happen. Tetra will blame entitled players who throw temper tantrums at the DM when they aren't allowed to rest when they want to.

Ultimately, I feel they will probably fix it a different way. Paladin smite as a spell fixes the warlock problem as smite is a class spell and cannot be cast with pact magic. A similar fix can be done to sorcery points to avoid cheese like coffeelocks (a Sorc/lock who picks a race that doesn't need to sleep like warforged and only takes short rests to build an impossibly high pool of sorcery points to cast spells with).
 

Thank you @remalthilis for the translation. So yeah this requires at least nine levels to be an issue.

In other words it’s a non issue.

Has anyone actually seen a three classes character?

Has anyone actually seen a “coffeelock” in play?

These really look like theory craft problems.

I mean looking at that poll I did a little while back, the overwhelming majority of casters are single classed. The number of triple classed casters? I’m going to take a stab and say the make a rounding error.
 

Thank you @remalthilis for the translation. So yeah this requires at least nine levels to be an issue.

In other words it’s a non issue.

Has anyone actually seen a three classes character?

Has anyone actually seen a “coffeelock” in play?

These really look like theory craft problems.

I mean looking at that poll I did a little while back, the overwhelming majority of casters are single classed. The number of triple classed casters? I’m going to take a stab and say the make a rounding error.
No, more like two or so single class levels not nine. I'm away from my computer, but from memory that's when monk still gains a pact magic style short rest nova fuel.

The packet 6monk gets back all discipline points after any long or short rest. The only real difference is that after fixing the unquestionably problematic pact magic in packet 5 they still have short rest nova monk in packet 6 -and- the packet has also not made changes elsewhere in places like the rules glossary that might somewhat mitigate the problematic nature of Monk recovering all nova powering resources on a short rest. Short rest classes like the packet 6monk gain too much on a short rest to avoid falling into the same category as the warlock prior to packet 5.

If we didn't have short rest classes and short rests were only for spending hit dice it might not matter as much how certain that the rules made a successful rest, but we still have at least one so the design of those two elements is one very much in conflict with anything other than encouraging the 5mw until one or both are changed by wotc . Inversely it might not matter if we had short rest classes with difficult short rests, but we have the awful combo of trivial short rests and short rest classes.its not about entitled players so much as a bad combo of conflicting design goals where each rule element involved amplifies the impact of the other.
 

No, more like two or so single class levels not nine. I'm away from my computer, but from memory that's when monk still gains a pact magic style short rest nova fuel.

The packet 6monk gets back all discipline points after any long or short rest. The only real difference is that after fixing the unquestionably problematic pact magic in packet 5 they still have short rest nova monk in packet 6 -and- the packet has also not made changes elsewhere in places like the rules glossary that might somewhat mitigate the problematic nature of Monk recovering all nova powering resources on a short rest. Short rest classes like the packet 6monk gain too much on a short rest to avoid falling into the same category as the warlock prior to packet 5.

If we didn't have short rest classes and short rests were only for spending hit dice it might not matter as much how certain that the rules made a successful rest, but we still have at least one so the design of those two elements is one very much in conflict with anything other than encouraging the 5mw until one or both are changed by wotc . Inversely it might not matter if we had short rest classes with difficult short rests, but we have the awful combo of trivial short rests and short rest classes.its not about entitled players so much as a bad combo of conflicting design goals where each rule element involved amplifies the impact of the other.
We're talking past each other.

I was referring to the Sorlockadin, or whatever the heck it was called.

Again, not seeing the problem. In no way is a monk EVER going to be an unbalancing element in a campaign. Like, ever. And, again, how does a short rest character encourage the 5mwd? You rest for 1 hour and carry on. That's kinda that opposite of a 5 MWD.

So, yeah, I'm going to bow out of this conversation now. THis is far, FAR too deep into the theory crafting weeds for me. I mean, good grief, if warlocks are breaking your game, well, there's not a whole lot I can do to help you.
 

We're talking past each other.

I was referring to the Sorlockadin, or whatever the heck it was called.

Again, not seeing the problem. In no way is a monk EVER going to be an unbalancing element in a campaign. Like, ever. And, again, how does a short rest character encourage the 5mwd? You rest for 1 hour and carry on. That's kinda that opposite of a 5 MWD.

So, yeah, I'm going to bow out of this conversation now. THis is far, FAR too deep into the theory crafting weeds for me. I mean, good grief, if warlocks are breaking your game, well, there's not a whole lot I can do to help you.
It is not reasonable to dismiss the experience of others as "theory crafting". Especially when you seem to be having so much trouble with Tapatalk, once again that is not quite what I said but the shift sure does make it easier to make your point against it.
 

It is not reasonable to dismiss the experience of others as "theory crafting". Especially when you seem to be having so much trouble with Tapatalk, once again that is not quite what I said but the shift sure does make it easier to make your point against it.

Again, I am having a reading failure.

What Tapatalk problems? That it wouldn’t follow your link? Ummm I guess that’s a big problem. That your “experience “ doesn’t actually seem to be happening anywhere other than your table?

Ten years and this is the first time anyone has tried to claim that monks are the overpowered option at a table.
 

Again, I am having a reading failure.

What Tapatalk problems? That it wouldn’t follow your link? Ummm I guess that’s a big problem. That your “experience “ doesn’t actually seem to be happening anywhere other than your table?

Ten years and this is the first time anyone has tried to claim that monks are the overpowered option at a table.
I Don't think I could even begin to explain without a complaint about jargon or theory crafting. It's been covered and covered recently how short rest nova class design like 2014 warlock and monk coupled with a rest system designed to guarantee a successful rest is a problem. Going any deeper into that explanation without using jargon or references to the system elements involved is an unreasonable hurdle
 

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