Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Battle of the Crossed Candles (Round 17)
Loyalist Soldier (in shop): 25 (unconscious/dying)
Falen (on street): 23 (discussion?)
Tuck (in warehouse): 21 (gathers potions)
Mutt (on street; haste): 21 (stays near Tuck)
Vincenzo (on street; aid, bear's endurance, haste): 18 (casts shieldbearer; moves into warehouse?)
Ela de la Camoys [Sectarian Captain] (on side street; slightly wounded): 16 (using detect magic)
Unglar Whitefang [Elite] (on side street; wounded): 16 (searching RS Merc)
Rockhorn Mosswood (flying on mount): 15 (lands near the commander)
Commander Oakfirst (haste): 13 (searching RS Merc)
Brelish Thug [Loyalist] (on street): 13 (unconscious/dying)
Emelia [Oakfirst's Elite] (haste): 13 (searching Loyalist grappler)
Burchard [Oakfirst's Elite]: 13 (searching Teresa and the dead Merc under her)
Captain Camburn (critically wounded): 12 (drinks potion)
Big Tim (on side street; haste, magic circle against evil): 12 (discussion?)
Maena, Bluffside Regular [light crossbow] (on street; slightly wounded): 9 (searching doppelganger)
Zenpher Stillcloak [Elite] (standing on street; wounded): 9 (searching doppelganger)
Loyalist Enchanter (on side street): 8 (unconscious/dying)
Breva (on side street): 8 (uses Lay on Hands to heal Falen)
Petronille [Elite] (on wall; wounded): 8 (waiting)
Bluffside Regular (on wall; wounded): 8 (waiting)
Tower Guard Elite (on wall; wounded): 8 (finds healing potion on dead guard)
Tower Guard Wizard (on wall; wounded): 8 (waiting)
Akos (on street): 7 (discussion; uses healing belt)
Sobla (in shop): 6 (continues to hide unless Tuck calls for her)
Brelish Thug [Loyalist] (in shop; poisoned): 4 (unconscious/dying)
Bluffside Regular (in tower): 3 (heading up onto the wall)
Custodio (on street; haste): 3 (moves; casts faith healing on Breva)
---
The Beast: 4 (new combatant)
Arrives in 2 Rounds
---
None of the fallen foes die from their wounds this round.
 
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Falen:
Needs healing: something that will provide 26-28 hp.
Needs something to amp up AC
Needs Acid flasks or similar alchemical.
Will post accordingly.

Wants to get to the candle shop (since unless another character says something, he doesn’t know about the potion and weapon stash in warehouse).
Breva will use the rest of his daily Lay on Hands healing on Falen in Round 17. That's 16 hp back for Falen.
hp 55/44
 

Ela de la Camoys (using detect magic)
1st round (Round 16): She detects tons of auras. There are the two active spells, all the magic on the PCs and the guards, as well auras on many of the fallen foes.

2nd round (Round 17): Brelish thugs -> Too many for me to count. All the Brelish thugs' leather armour detects as magical. Each one also has a potion that detects as magical (glowing eyes symbol). Two of them (*) have one extra potion each (hand with a starburst symbol). Teresa's leather armour detects as magical and she had one potion she was going to drink, but I think Burchard killed her first. It is on the ground somewhere.

RS Mercs -> None of the armour, weapons, or other gear of the RS Mercs detect as magical; however, all of them have potions on them that detect as magical. They aren't marked in any way, but the liquid in them glows red. The Exemplars saw enough of the Mercs drink from these types of potions during battle to have a pretty strong sense the "glowing red" potions are healing potions.

Most of the mercenaries didn't get a chance to drink their healing potions before they fell (except for the dwarf and Imninon). One or two of them drank one potion (I think), but each one started with two healing potions, so there should be, at least, six healing potions (not including the mercenary leaders).

The dwarf has the following magical items: an amulet, gloves, maulaxe (1d6/x3), a katar, an adamantine chain shirt, belt. He ate his potions.

Imninon didn't have any magical items or potions on him when he fell.

Loyalists -> The Loyalist Soldier's all have rings and cloaks that detect as magical (including the Loyalist grappler). The enchanter has an amulet, bracers, a ring, gloves, vest, belt, two potions, and her longsword that all detect as magical. She does not have a spellbook on her.

The Butcher has the following magical items: a visored helmet, two rings, spiked gauntlet, cloak, chain shirt, a glove, three potions (all with the hand starburst symbol), a shortspear, and his dropped cold iron longsword.

The Dusk Assassin -> an amulet, a ring, a cloak, boots, and two potions.

The most potent aura is coming from one of the PCs or one of the Elite guard leaders. I'm going to wait to do the third round until I have finalized everyone's actions for the first two rounds. (Ela ends up near the enchanter at the end of third round of detect magic (Round 18).

* The one closest to Ela (when she first casts the spell) and the other by the small house.
 
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Round 17 Actions for NPCs
Ela:
Continues to concentrate on her Detect Magic spell.
Unglar: Searches RS Merc. Finds and takes one "glowing red" potion.
---
Commander Oakfirst: Searches RS Merc. Finds and takes one "glowing red" potion.
Emelia: Searches Loyalist Grappler. Finds and takes two "starburst" potions.
Burchard: Searches Teresa and the RS Merc woman lying under her. Finds the RS Merc's "glowing red" potion but not Teresa's "starburst" potion. (It rolled away. Might have been trampled)
---
Captain Camburn: Drinks healing potion.
Captain Camburn - Drinks Healing Potion: 3D8+15 = [4, 1, 6]+15 = 26
hp 85/58
---
Maena and Zenpher: Search the Doppelguard. Find and take both its magical ring and its "starburst" potion. The periapt looks evil so they don't touch it.
---
Sobla: Is getting nervous. She stands up when she hears Akos speaking.
 

Battle of the Crossed Candles (Round 18)
Loyalist Soldier (in shop): 25 (unconscious/dying)
Falen (on Candle Street): 23 (receives protection from fire from Akos)
Tuck (on Candle Street): 21 (moves out of warehouse; receives protection from fire)
Mutt (in warehouse; haste): 21 (eating Mercs' last meal)
Vincenzo (on street; aid, bear's endurance, haste): 18 (either casts detect poison in warehouse or receives protection from fire)
Ela de la Camoys [Sectarian Captain] (on side street; slightly wounded): 16 (continues to use detect magic; now standing next to enchanter)
Unglar Whitefang [Elite] (on Candle Street; wounded): 16 (drinks captured potion)
Rockhorn Mosswood (on Candle Street): 15 (?) [need character image for map icon]
Brelish Thug [Loyalist] (on street): 13 (unconscious/dying)
Burchard [Oakfirst's Elite]: 13 (searches thug)
Emelia [Oakfirst's Elite] (haste): 12 (short delay; searches The Butcher w/Camburn)
Captain Camburn (critically wounded): 12 (searches The Butcher w/Emelia)
Big Tim (on side street; haste, magic circle against evil): 12 (receiving protection from fire)
Maena, Bluffside Regular [light crossbow] (by candle shop; slightly wounded): 9 (keeping an eye on The Beast)
Zenpher Stillcloak [Elite] (on Candle Street; wounded): 9 (brings commander's bow [and ring to Akos])
Commander Oakfirst (on Candle Street; haste): 9 (delays; sheathes his sword; gives captured potion to Akos; takes his bow from Zenpher)
Loyalist Enchanter (on side street): 8 (unconscious/dying)
Breva (on Candle Street): 8 (casts bless on all those within a 50-ft burst; stands next to other Exemplars)
Petronille [Elite] (on wall; wounded): 8 (taking aim with crossbow; holding action until The Beast is in range)
Tower Guard Elite (on wall; wounded): 8 (takes healing potion to other wounded guard)
Bluffside Regular (on wall; wounded): 8 (takes and drinks potion)
Tower Guard Wizard (on wall; wounded): 8 (waiting with wand)
Akos (on Candle Street): 7 (casts protection from fire)
Sobla (on Candle Street): 6 (moves out of candle shop to find Tuck; stands next to him on the street)
Brelish Thug [Loyalist] (in shop; poisoned): 4 (unconscious/dying)
Bluffside Regular (on tower): 3 (arrives at top tower [I think])
Custodio (on Candle Street; haste): 3 (spontaneously casts cure light wounds on Tim)
---
The Beast: 4 (new combatant)
Arrives in 1 Round
---
None of the fallen foes die from their wounds this round.
 
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