D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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Heh... no reason to play any edition of D&D or any of its derivatives on the whole if someone was looking for innovation. That was the whole reason people started making other RPGs back in the late '70s to begin with! ;)
There are degrees of change within a similar framework. Otherwise, no one would play any fantasy RPG with roots in D&D except whatever WotC's currently selling. They do it because those differences matter to them, even if they don't matter to you.
 

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Snyderverse was affected by being rushed. It may not have been the most popular direction to take the source material but like the Frank Miller material it was deeply influenced by, it doesn't mean it wouldn't have been good if it was allowed to be.

Jumping into BVS and then JL almost immediately after had wayyy more to do with the problems in those movies than Snyders vision did.
Or it was the vision that was bad. 🤷‍♂️

As usual, Snyder shows no real understanding of the characters and stories he is adapting.
 

Heh... no reason to play any edition of D&D or any of its derivatives on the whole if someone was looking for innovation. That was the whole reason people started making other RPGs back in the late '70s to begin with! ;)
2e to 3e, 3e to 4e and 4e to 5e all were pretty innovative.

I am not expecting as drastic a change with 2024, but I did expect more than the minimal tinkering we seem to end up with.

Oh well, no one says I have to stick with WotC. I like the vast 3pp support, but I can either houserule or move to a different system and port some stuff over. Right now I will look into what is out there and how it fits my interests / preferences.

Ideally it would be compatible so adventures and monsters port over easily, but there is no need for it to be WotC.

There are a few things I would like to see which I will never get from WotC, and that was kinda ok, but this level of stagnation is new, and I do not like it
 
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Pathfinder 2e borrowed backgrounds from 5e. 5e borrowed unified spell lists (including a class who gets to pick any one of them) from PF2e. One company innovates, another company borrows and refines.
not sure which of the two you consider to be the innovation and which the refinement, they both sound like the latter to me ;)

They all look at what the competition is doing and borrowing stuff.
 





My point was that DnD has always been several years behind in any mechanic. From 2e forward, the idea that you’d play DnD for its innovative design is pretty laughable.
and my point is that this is not what I am looking / asking for anyway. That does not mean it should just stay essentially the same either though, there is a lot of room between being 'cutting edge' and staying away from addressing issues / stagnating
 

My point was that DnD has always been several years behind in any mechanic. From 2e forward, the idea that you’d play DnD for its innovative design is pretty laughable.
Innovation itself is not always desirable either. Sometimes you get the iPhone, sometimes you get the Titan submersible. There is still lots of room for tried and tested and incremental change in the market.
 

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