8) Apocalypse World is one of the least well-made Powered by the Apocalypse games
Like most first iterations of a thing. Iteration tends to improve, overall. This is part of why traditionalism and mindsets like it are mostly detrimental.
Anyway, D&D Bards are the only D&D class with absolutely no meaningful tie to its inspiration at all, and that’s a problem.
What character Gygax had in mind when he built the first XYZ class is beyond irrelevant to a discussion of how the class should be built now. It’s actively detrimental to the discussion.
Related, Rangers. I don’t care about the relationship to Aragorn outside of Aragorn being perhaps the most iconic Ranger. I don’t care how late in levels the original ranger got spells, or what weapons and armor they used. Rangers should have Jack of all trades, pull spells from all lists, with a heavy lean toward utility, and be designed to make the whole team function better in exploration challenges. Their identity is very clear. They are the people who range over the border between civilization and the wild to keep monsters from encroaching, and to keep civilization from overrunning the wild. If you want a scout, play a rogue. If you want a Druidic warrior, change Eldritch knight to primal. I’d you want a survivalist, fighter and Barbarian are great for that.
Monk: is just a true mystical or esoteric master of arms. The warrior of a tradition that teaches more than fighting, but instead teaches a system of symbols and philosophical concepts that enhance the users understanding of the self, the sword, and how they work together in the world. Whether that is semi-Mythos Japanese Kensei or Spanish
diestros in the traditions of hermetic scholars and swordmasters like Agrippa and Thibault.
Related: the monk shouldn’t be forced to be Unarmored, and should have access to martial weapons.
It’s bonkers, foolish, words that would break forum rules, to not allow Paladins to smite at range.
Cleric is an awful class and always has been, but the most recent UA version comes a bit closer to letting the class be a priest, rather than feeling like higher ranked Paladins.
Artificer should be in the PHB.
The best D&D settingns, in order, are Eberron, Dragonlance, and Forgotten Realms.
D&D remains the top rpg because it’s good.