doctorbadwolf
Heretic of The Seventh Circle
This is selling that section of the book egregiously short.Spells as Natural Hazards.
oh.
Magic spells as nature.
This is selling that section of the book egregiously short.Spells as Natural Hazards.
oh.
Magic spells as nature.
Maybe your rangers do.Druids are one with nature.
Rangers tame, use, and dominate nature.
Different relationship.
The point was the D&D has a history of simply reusing spells rather than recreating new mechanics.This is selling that section of the book egregiously short.
That my point. Rangers are still part of civilization and interact with the wild as civilized people do.Maybe your rangers do.
Everyone I know uses rangers as embodying the borderlands where the wilds and civilization meet.
Okay, but what is presented in TCOE isn’t just recycling spells. Living spells and spells as environment are part of that section, but even those are more than just “anyway, here’s thunderwave” as an environmental effect, and the section also contains supernatural hazards that aren’t spells.The point was the D&D has a history of simply reusing spells rather than recreating new mechanics.
If that was your point…that was a wild way to express it.That my point. Rangers are still part of civilization and interact with the wild as civilized people do.
The actual point of the druid is shapeshifting and also being a cleric. It really has nothing to do with nature at all.Having just read through this entire thread, I find something darkly amusing.
Who here wants a spell-less Druid?
Because, people want Rangers to speak with animals, but not as a spell. Why can't Druids do that?
People want Rangers to make healing or poisonous poultices out of plants. Why can't Druids do that?
People want Rangers to have devoted animal companions. Why can't Druids do that?
People want Rangers to be able to track people through the jungle. Why can't Druids do that?
People want Rangers to find plenty of food and water in the wilderness. Why can't Druids do that?
The "fantasy" of a ranger is being able to go into the woods and come out three months later perfectly fine. But a Druid goes into the woods... and never comes back out because THEY LIVE THERE. So, every time we are stating "the Ranger is really in-tune with the natural world so they should be able to do X, Y or Z without spells." then we have to ask... why can't a Druid do that without spells?
And then, largely, we need to ask... do we want spell-less Druids? Really? Now, I do agree that Speak With Animals becoming at-will is a great thing for Druids. But how many druid spells should druids be able to cast at-will?
The Druid class is several things that are difficult to synergize.The actual point of the druid is shapeshifting and also being a cleric. It really has nothing to do with nature at all.
The point was in a certain context.Okay, but what is presented in TCOE isn’t just recycling spells. Living spells and spells as environment are part of that section, but even those are more than just “anyway, here’s thunderwave” as an environmental effect, and the section also contains supernatural hazards that aren’t spells.
Have you seen how civilized people interact and use nature once they no longer fear it?that was your point…that was a wild way to express it.
Frankly that is an idiosyncratic view of Rangers that I think most folks would disagree with.The point was in a certain context.
That Wilderness stuff in D&D not a priority. It is a couple pages in the second options book with a lot of it referring to or reusing old content
Have you seen how civilized people interact and use nature once they no longer fear it?
Tame is... tame.
Dominate is apt.
Rangers tend to sic controlled nature and tribal civilization on wild nature and savage civilization.
Summon vines and wolves on the orc then snipe them with arrows.