Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


2321b38bdbc2d8e550f36556ba5a79e9_1920_KR.png
 

log in or register to remove this ad


log in or register to remove this ad



A sentient version of Chaos Beasts would have been better, but ones that could be shaped and controlled with enough will power like Limbo itself.

The really weird thing is that there were completely randomized planar creatures in 1e and 2e - the hordlings. For each one, you rolled on charts for size, AC, hit dice, weapon(s) (usually various natural weapons like claws or teeth), weapon damage, and a whole bunch of other attributes. They were basically completely random - but, bizarrely, natives of Hades. Why they put completely random creatures on the NE plane never made much sense to me.

(But I still hope to see them in the upcoming bestiary! Or at least in the inevitable D&DB appendix.)
 



I see your perspective. I guess I would rather they made slaadi consistent with the idea of chaos and the lore of the planes rather trying to maintain an unnecessary consistency in their color
To each their own. I'd rather they provide a viable explanation for what is than change existing lore to fit what the current masters like.
 




Related Articles

Remove ads

Remove ads

Top