le Redoutable
Ich bin El Glouglou :)
Within the pilot lies handle 

Those are abilities I could actually get behind.They mean stuff like the Warlock invocations, but with ranger fluff instead
An example might be:
Mountain terrain mastery: gain a climb speed equal to your move speed and resistance to falling damage.
Cavern terrain mastery: you gain dark vision if you don't have it, or tremorsense if you have dark vision.
Urban terrain mastery: you can move through difficult terrain and enemies squares at no penalty.
Desert terrain maastery: gain resistance to fire damage
Things that are useful no matter where you go, but represent your mastery of surviving in a terrain.
Like the 3.5 horizonwalker.They mean stuff like the Warlock invocations, but with ranger fluff instead
An example might be:
Mountain terrain mastery: gain a climb speed equal to your move speed and resistance to falling damage.
Cavern terrain mastery: you gain dark vision if you don't have it, or tremorsense if you have dark vision.
Urban terrain mastery: you can move through difficult terrain and enemies squares at no penalty.
Desert terrain maastery: gain resistance to fire damage
Things that are useful no matter where you go, but represent your mastery of surviving in a terrain.
Open world sandbox? Yes.
Tons of logistics and penalties for not doing the logistics? No.
They want to get rid of it because it’s not part of their fantasy of the ranger.It is part of the fantasy of the Ranger too. But people still want to get rid of it.
Because thematically it shouldn’t be a spell. Just like how forest gnomes can talk to tiny beasts without a spell, Druids and rangers should be able to do the same regardless of size (and so should forest gnomes, frankly). It should be treated like a language.Great! Here's the trick. Currently, both druids and Rangers can speak to animals using a spell slot. If they both can do so at-will... why wouldn't this just be a spell at-will, like the Warlock Invocation?
It makes perfect sense to have it not be a spell. It should just be a thing they know how to do.It doesn't make a lot of sense to make a spellcaster have one of their spells as a non-spell ability, just so a half-caster can be stripped of spells. But it also doesn't make sense to have them do the same thing, but one of them avoid mentioning the spell.
That is the case currently. We are arguing about whether it ought to be the case. My position is no, it ought not to be.Rangers are spellcasters too, and they have healing magic. They don't need to use herbal poultices either.
They are RAW, and Xanathar’s guide has more detailed rules on how to do so. Though I do think rangers should be able to do so more quickly and efficiently than with those rules. They should get a class feature that lets them do so.And, herbalism kits can, in theory, do this, but the crafting rules are terrible and I can't remember if Healing Potions are RAW allowed to be made with an herbalism kit. (The non-difference between Alchemy and Herbalism is a thorn in my side)
No, it doesn’t. The druid ain’t a tracker, sorry.Yes it does. How do you find the evil things despoiling your forest if you don't track them? And any "use animals" answer... is the exact same thing we just agreed rangers can do.
I mean, any character should be able to try anything. But Druids shouldn’t have a special ability to track better than other characters. The druid is a priest, not an expert. They use spells to accomplish these things, not know-how.Druids tracking makes sense. Rangers being better at it makes sense too, but Druids should be able to track.
And I am arguing they should not.Rangers also have spells.
Yes, because spellcasting is thematically inappropriate for the ranger. Do try and keep up.So, here we are. The druid and the Ranger should share a lot of thematic elements, but the Druid doesn't need some of them because they have spells... the same spells rangers get.... that ranger's should lose for some reason?
@Minigiant has already quoted the PHB on the matter. It’s quite clear that the ranger as-written is a native of civilization who learns to protect themselves and others within the wild, and ventures out into it to hunt down threats to civilization. They are not necessarily an enemy of nature (though they certainly can be,) but they are certainly not at home there. It is a hostile place, that they apply their expertise to be able to survive and thrive within. As opposed to the druid who reveres nature and literally transforms themselves into a part of it.No. Sure, some rangers can do that, but so can some druids. There is no class requirement that my friendly hunter must dominate and conquer nature and bend it to his will. That is something people keep adding for no reason. The ranger is not the enemy of nature, bending it to serve his whims.
Is counting rations really all that deep?Its not an either/or, and your prejudicial attitude towards the concept of actually having to engage with more than the shallowest surface of the gameworld isn't a given either.
Is counting rations really all that deep?
In my experience Open World Sandboxes normally fit into either of two categories:Its fascinating how averse to the concept of an open world sandbox some appear to be given that TTRPGs originated the concept and their high popularity in the video game world.