Vaalingrade
Legend
Plus thread, mate.
It's the sword and sorcery setting. It's influences are Robert E Howard, Fritz Leiber, and Saturday morning cartoons. Y'all know the tropes. Its Iconic bad guys are evil sorcerers, hulking brutes, scheming politicians, and prehistoric animals.When people describe it as 'The X Setting,' what it your X? What are its influences, what are its tropes, what are its themes and iconic bad guys?
Yes. And this is its main draw. It has a spell-less ranger. It has magic-free subclasses for the barbarian, fighter, and rogue--and perhaps some warlocks too. It introduces rules that make parties of all martial characters better able to succeed (without outright excluding spellcasting classes).Does it require new classes like Eberron generated the artificer, or any other significant mechanical additions?
Why is it different to what they've already done with existing books?
See above. The smarmy marketing guys will say "Sword and Sorcery" at least 15 times in each PR interview.And what do you think will get WotCs marketing/brand management people to give you a big tick and say 'yeah, that one'?
So lots of pitches could work. But the one I like, which I have pitched here before is this:What's the big hook to your setting that'll get people excited about it?
Yeah, this is on point.Cozy fantasy. Instead of a game world focused on war or armageddon or the clash of armies, a setting inspired by games like Stardew Valley and Animal Crossing. Firmly Tier 1 in nature (where most actual play is concentrated anyway), the setting book would provide robust crafting and farming rules, rules for anthropomorphic animals and a focus on non-violent conflict resolution, as the challenges the PCs will be facing are largely based on clashes of expectations and values, rather than good vs. evil. PCs will be more likely to run a magical coffee shop than they are to try and destroy an undead dragon.
Not a genre that TSR or WotC have tackled before, but a playstyle that's growing in popularity, both in gaming and in geek media generally.
A single book that also opens up the setting on the DMs Guild.
The Next World
Basically instead of good and evil, law and chaos the setting's ideologies based on
Harmony - Being one with the world. The Favored ideology of the Wild Clans.
SupremacyDomination- Domination of the world. The Favored ideology of the Arcane Empire.
Purity- Support and improvement of oneself. The Favored ideology of the Rebel Kingdoms.
Ascendancy- Evolution to your next form. The Favored ideology of the High Theocracy.
And they have real effects of creatures.
Basically Civilization Beyond Earth but Fantasy. Every PC or NPC gets ideological affinity that alters them.
Harmony is Monster Grafts. A Harmonious orc might have dragon breath.
Domination is Arcane Prosthetics. A Domination orc might cast arcane spells.
Purity is Magic Items. A Purist orc might have a soulbound vorpal axe and +3 plate.
Ascendancy is Divine Racial Feats. An Ascended orc is 8 feet tall, Super jumps, and has 30 Strength.
Not a genre that TSR or WotC have tackled before, but a playstyle that's growing in popularity, both in gaming and in geek media generally.
If I was WotC and wanted to show that "D&D can do everything," then this would be the direction that I go. There are a few tabletop games like Ryuutama and Wanderhome that tap into this market. Something simple like, "you and your party use your skills, magic, and abilities to help people around the rural farming community."Cozy fantasy. Instead of a game world focused on war or armageddon or the clash of armies, a setting inspired by games like Stardew Valley and Animal Crossing. Firmly Tier 1 in nature (where most actual play is concentrated anyway), the setting book would provide robust crafting and farming rules, rules for anthropomorphic animals and a focus on non-violent conflict resolution, as the challenges the PCs will be facing are largely based on clashes of expectations and values, rather than good vs. evil. PCs will be more likely to run a magical coffee shop than they are to try and destroy an undead dragon.
Not a genre that TSR or WotC have tackled before, but a playstyle that's growing in popularity, both in gaming and in geek media generally.
A single book that also opens up the setting on the DMs Guild.