This prompts a question, I have not tried BG3 multiplayer but I have played Solasta multiplayer, could an MMO run on turn based combat?Fair.
I tend to concur. The difference between turn-based and real-time combat is absolutely enormous.
This prompts a question, I have not tried BG3 multiplayer but I have played Solasta multiplayer, could an MMO run on turn based combat?Fair.
I tend to concur. The difference between turn-based and real-time combat is absolutely enormous.
Interesting, with a difference between encounter and short rest powers.Mike Mearls said "We need something that can be once an encounter, once a short rest, and once a day". And it was Rodney or Bill at the white board who wrote it down and then said as if he just thought of it. "We can use encounter, short rest, and daily powers".
You're absolutely right, of course, but 4e defenders are used to "4e is like WoW" being used as a visceral criticism, and feel the need to defend it as such.For my part, I think that AEDU was definitely inspired by WoW and similar games. It doesn't have to be seen as a pejorative that can't possibly be true. Plenty of people like 4e, and accepting its inspiration shouldn't affect how you feel about something you like.
Can you explain this sentence, because I have no idea what you're getting at.And the 4e cooldowns needed to not be a timed one because a stop watch is a tool to far for a starter box.
That comes from Bens talk. They wanted to do cooldowns but didn’t think they could ask players to use a stop watch to do them. They needed a mechanism they didn’t have yet.Can you explain this sentence, because I have no idea what you're getting at.
I'll chime in here, too: I think Snarf and Mannahnin's divide is coming from this: A 5e short rest and a 4e 5-minute rest are the same (other than duration) in the fiction - You adjust your armour, take a breather, do some bandaging, have a snack, drink some water, whatever. They're similar in mechanics - you heal some hit dice/surges, you recover some not-always-available class abilities.
They're "different" in that 4e expects you to get them between every encounter (unless you don't, but that's the exception) whereas in 5e, you're expected to get a 2-3 per day, and you're expected to do 6-8 encounters per day, so by that math, you're expected to get them every other encounter, instead of every encounter.
That's both a big difference AND a small difference, depending on what you focus on. Or in other words, they've both got points, but are missing each other's.
I totally understand how we got to this point; you can't sustain a business by throwing books into the aether and hoping they will be bought by gamers. Again, what's a hobby for me is a business for the gaming companies. They have to produce to survive, and the days of many sourcebooks are gone.I get the lament, but the very thing you're lamenting is one of the things that killed TSR - producing too much stuff that wasn't profitable or even in enough demand to pay for its creation. And even though it may have looked like the people in charge cared for the hobby because of all the cool stuff they were producing, they weren't structurally able to care about it in the same way that the hobbyists did. Their funding allocation model was too rigid to jettison a failing project and boost the ones successful in the market.
You may lament maximization of profits as a motive, but you have to have some form of stable and manageable profitability, maximized or not, to keep supporting the hobby at all. TSR ultimately failed at that by doing the very things you lament D&D no longer having.
Can you explain this sentence, because I have no idea what you're getting at.
I'll chime in here, too: I think Snarf and Mannahnin's divide is coming from this: A 5e short rest and a 4e 5-minute rest are the same (other than duration) in the fiction - You adjust your armour, take a breather, do some bandaging, have a snack, drink some water, whatever. They're similar in mechanics - you heal some hit dice/surges, you recover some not-always-available class abilities.
They're "different" in that 4e expects you to get them between every encounter (unless you don't, but that's the exception) whereas in 5e, you're expected to get a 2-3 per day, and you're expected to do 6-8 encounters per day, so by that math, you're expected to get them every other encounter, instead of every encounter.
That's both a big difference AND a small difference, depending on what you focus on. Or in other words, they've both got points, but are missing each other's.
I am really glad they did not go with x rounds as the recharge.That comes from Bens talk. They wanted to do cooldowns but didn’t think they could ask players to use a stop watch to do them. They needed a mechanism they didn’t have yet.
A minor tangent on this point: immediately after Riggs' seminar on Fourth Edition, he held another seminar, entitled "The Birth and Death(?) of the OGL." A lot of the same points were covered (he even mentioned a few of the same anecdotes, such as the inflation of hit points in the 4E MM, and how having Mike Mearls and John Tynes working on M:tG instead of D&D was a sign of dysfunction at WotC), but I recall him mentioning a key point:I totally understand how we got to this point; you can't sustain a business by throwing books into the aether and hoping they will be bought by gamers. Again, what's a hobby for me is a business for the gaming companies. They have to produce to survive, and the days of many sourcebooks are gone.