Thanks for your input.Mine is: Having a hill that you would die on with respect to a type of game is very, very silly. That should be reserved for things that really matter in the real world, which would probably be considered politics here so I won't provide any examples.
I would go a step further and say that a heavy dose of metagaming is required for a decent game.Metagaming isn't a bad thing.
I actually agree with these two, if you replace "darts" with "hands". But I don't necessarily think Wizards should be unable to to throw more-or-less unlimited balls of fire out of their hands. I just think Fighters should be better at it.To bring it back to D&D...
Remove damage cantrips! Make wizards throw darts again!
Bring back 4E style rituals. Adding time and gold costs to powerful spells is balance the way Gygax intended!
I suspect you could just call attacks as "succeeding" or "failing" instead.I think this comes down to the relative illogic of "missing" anyway. With ranged attacks, missing makes general sense.
But melee ranged attacks? Nope. Swinging a sword and completely whiffing it can be fun for the laugh, but if thats to happen during serious combat, it needs to be because something their target did actively resulted in it.
Is this meant to be shouldn’t? The sentence reads weird otherwise.--- The concept of ranged healing simply should exist unless it's being done by a deity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.