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I think that they really failed to make these Grove tieflings sympathetic, purely because all the adults enable these dick kids. And they will fight you if Mol says one word to them, rather than making sure the kids wouldn't cause trouble for the whole group.
 

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I think that they really failed to make these Grove tieflings sympathetic, purely because all the adults enable these dick kids. And they will fight you if Mol says one word to them, rather than making sure the kids wouldn't cause trouble for the whole group.
I think you really aren't seeing the... problematic... nature of your position here, by saying it's okay to murder small children if they steal things, even though in virtually every society on earth, those kids would be well under the age of criminal responsibility, and obviously are... children.

Also Mol basically accuses you of being a molester, and your "the adults enable them!" is incredibly pearl-clutching and silly in that context. Any group of adults would be likely to be pretty concerned about this blood-splattered weirdo who'd suddenly barged in and was going around having angry conversations with children. That you think they're enabling them is a bad parse of the situation on your part.

I've already explained that the majority of adults aren't the parents of the children, are clearly suffering PTSD and other trauma, as well as grief from the loss of a lot of people and their own humanity, but you're acting like they're some awful 20th-century ethnic stereotypes who encourage their kids to steal.

Further, the druids make absolutely no attempt to impose any kind of order on the tieflings or their children beyond potentially murdering a small girl for stealing from the druid area, so this whole "Well they don't respect the druids!" thing rings very hollow, especially as the druids are essentially proposing to murder all the tieflings.
I'm not really seeing the difference to goblins, here
I mean, you're not seeing the difference between low-level, disorganised theft and hoarding of random shiny objects, and organised, directed slaughter, torture, slavery, brutality and pillage?

I think that's a you problem, dude. Any human should be capable of distinguishing those two things trivially. Why can't you?

Is "murdering 8 year olds is cool and righteous!" really the hill you want to die on?
 
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It's not like I set out to murder kids, but when Mol tries to have people attack me, yes, NPCs are going to die. I don't see how the main antagonist in the situation should go unpunished for getting a lot of people killed.
BECAUSE THEY'RE A CHILD! How are you having difficulty with this? This is one of the basic tenets of the human earth society you live in. Do you in real life think it's okay to murder children? Like if a kid lies and their parent attacks you, do you think it's okay to murder the small child? If so I think you've got some introspection to do.

And nobody has to get killed. That is 100% a choice on your part. The non-lethal button lets you KO everyone you want to. You choosing not to use that in that kind of situation is obviously on you.

Again these are brutalized refugees who have LITERALLY been through hell. Literally! But you've go no empathy or respect for that. They crossed you, and now, because you're in the mafia or something, they've got to die? Are you roleplaying Neutral Evil? Because that is very Neutral Evil.
 


It's not like I set out to murder kids, but when Mol tries to have people attack me, yes, NPCs are going to die. I don't see how the main antagonist in the situation should go unpunished for getting a lot of people killed.
She doesn't get people to attack you, she gets them to try to arrest you. That's a distinction many videogame protagonists miss, but it's an important one.
 


Yet then the game will treat them as dead anyway. It doesn't actually seem to do anything.
You're mixing metagame justifications with in-game logic here, which just doesn't work. In-game logic, you should KO them and be sad that their trauma and the lies of a naughty child have brought them to this. Not just murder them and go "LOL game thinks it's the same thing!".

Also, it's not true 100% that the game treats them as "dead". You can see from whether it says "Hostile" or "Hostile (Temporary)", if it's the latter, you can generally KO them and they'll come back and not be regarded as dead.

There are a lot of bugs to be fixed there though.

Where are the goblin children? Have I just killed them without even knowing they were children? Or do they flee because of the weird angle I usually come at the goblin camp from? I know a bunch of NPCs did just flee/vanish last time I did it - the Zhent trader for example.
 

Where are the goblin children? Have I just killed them without even knowing they were children? Or do they flee because of the weird angle I usually come at the goblin camp from? I know a bunch of NPCs did just flee/vanish last time I did it - the Zhent trader for example.
There are two goblin children throwing stones at bear-Halsin in his cage, they have numbers instead of names. If you kick off hostilities they turn hostile and run for reinforcements, but if Halsin busts out of his cage at least one of them can get crushed right there.
 

There are two goblin children throwing stones at bear-Halsin in his cage, they have numbers instead of names. If you kick off hostilities they turn hostile and run for reinforcements, but if Halsin busts out of his cage at least one of them can get crushed right there.
Oh that's why their pictures were weird! I was like, "why does that goblin have a portrait that looks kind of like a gnome, despite having a goblin model?!"

The angle I come from they wouldn't have any reinforcements left to get, I think one got crushed and the other ran off last time I played.
 
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