Corinnguard
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Reading them, of course.AND WHAT ARE THOSE DWARVES DOING WITH SPELL BOOKS?!!


Reading them, of course.AND WHAT ARE THOSE DWARVES DOING WITH SPELL BOOKS?!!
While I can accept dwarf casters, I do wish they and other heritages' magic was more specialized. Why should dwarves, elves, goliaths, etc all cast spells the same way?AND WHAT ARE THOSE DWARVES DOING WITH SPELL BOOKS?!!
I sometimes wonder about the alternate reality where D&D has a single setting and all the lore and mechanics to the base game was tightly tied to it. Dwarves couldn't be wizards, but they could be rune casters for example. You didn't need to water down the game to fit 20+ official settings and millions of homebrews, you could have a D&D where lore and rules both informed game design.While I can accept dwarf casters, I do wish they and other heritages' magic was more specialized. Why should dwarves, elves, goliaths, etc all cast spells the same way?
Also, there's some interesting stuff in keeping dwarves not conventionally magical.
There's never been a lot of lore in a player's handbook.If they wanted them to be a PHB race, more effort on the lore should have been done. Elves & Half Elves, Halflings, Dwarves, Humans, Orcs & Half Orcs, Gnomes, Tieflings, Gobliniods, Genasi Aasimar/4eDevas, all have rich, deep histories with piles lore, and a meaningful place in settings.
There's never been a lot of lore in a player's handbook.
Why would we hold 2024 to a standard that's never existed?
It's a chicken/egg thing. You also have to look at 5e in regards to lore and temper your expectations.I wasn't referring to the lore in the PHB 2024, I was referring to building up Goliath setting lore long before that point, in like previous setting Guides, or giant chapter of VGtM, or MotM, B:GotG, or some other product, BEFORE 2024 PHB comes out, that is my point, it should have a firm and deep place in lore before its earned a place in the PHB.
I like universal magic systems rather than species-specific systems. To me, deeper species design exacerbates racial disparity both in game design and in story. I want species designs to give additive flavor to class design, not be the essence of the character design. If someone wants to play a great illusionist, and the game says that gnomes are the only ones that get the great illusion-enhancing special abilities, that sucks if the person doesn't like gnomes.While I can accept dwarf casters, I do wish they and other heritages' magic was more specialized. Why should dwarves, elves, goliaths, etc all cast spells the same way?
Also, there's some interesting stuff in keeping dwarves not conventionally magical.
The species are different. There is species (and cultural) disparity. This is not a social issue, as much as people seem to want to make everything into one; it's a worldbuilding issue, and different groups of the same species can have different cultures and different spellcasting traditions. And yes, an elven or Dwarven culture has every reason to cast spells differently from a human one.I like universal magic systems rather than species-specific systems. To me, deeper species design exacerbates racial disparity both in game design and in story. I want species designs to give additive flavor to class design, not be the essence of the character design. If someone wants to play a great illusionist, and the game says that gnomes are the only ones that get the great illusion-enhancing special abilities, that sucks if the person doesn't like gnomes.
Edit: Also, all classes can have a place in most campaigns. Not all species are in all home campaigns.
Lore is not a primary consideration for WotC product inclusions. Their recent lore books have been big on presenting variable options more than defining One True Answers, anyways. Goliaths get a bit of discussion in Bigby's, including the implications that their Deal might be relating more to Annam's daughters than his sons.I wasn't referring to the lore in the PHB 2024, I was referring to building up Goliath setting lore long before that point, in like previous setting Guides, or giant chapter of VGtM, or MotM, B:GotG, or some other product, BEFORE 2024 PHB comes out, that is my point, it should have a firm and deep place in lore before its earned a place in the PHB.