Vaalingrade
Legend
I absolutely do not respect whatever purpose might be served by needless beancounting.
It amounts to the same thing. The second phrasing just sounds more palatable.You say "be deathly afraid of", reality says "find it tedious and without purpose."
Everyone but you.Yea because opening a door takes up an hour or more of play time.
Repeatedly.
Look I’m just the messenger here. I agree with you. But I’m telling you that we’re very much the minority here.
I fixed the problem in Spelljammer. Nothing can cross gravity planes. So spell effects no ranged weaponry.
So encounters always start at the point of boarding. Everyone is happy.
The biggest problem is scale. DnD is terrible when you have 20-30 combatants. Over 100? Sure that’s not too bad. You can abstract a lot into mass combat rules. But 20-60? It just doesn’t work worth’s damn.
Sooo...Chainmail?Yet another problem that 4e solved that 5e backtracked on. You can use "swarm" style rules to create units (groups) of 5-10 people that act like a single creature and run combat normally. When they're "bloodies" they're considered to have around half their numbers, and when they're dead, they can (or not, depending on build) drop down to a single surviving creature (which can be fun).
It's too gamist for some people, I expect, but it works well. I once ran a party defending a fort with ~40 "followers" fight against a horde of ~200 skeletal warriors using these rules, and it was awesome (and not at all cumbersome). It was a BIG fight - bigger than most - and took up most of a session, but it was pretty epic.
That's a point that I hadn't actually considered. I imagine that that might have some impact as well. Although, that being said, every single AL adventure is 3rd party. WotC doesn't actually make any AL adventures anymore, I don't think. But, on the player's side, you are absolutely right.
Level Up has statblocks for similar large swarms.Yet another problem that 4e solved that 5e backtracked on. You can use "swarm" style rules to create units (groups) of 5-10 people that act like a single creature and run combat normally. When they're "bloodies" they're considered to have around half their numbers, and when they're dead, they can (or not, depending on build) drop down to a single surviving creature (which can be fun).
It's too gamist for some people, I expect, but it works well. I once ran a party defending a fort with ~40 "followers" fight against a horde of ~200 skeletal warriors using these rules, and it was awesome (and not at all cumbersome). It was a BIG fight - bigger than most - and took up most of a session, but it was pretty epic.
Again, I want to stress that this is literally dozens of players, different groups, three or four different editions, and multiple countries.
This isn’t just one group. This is what happens every single time I try. Players want to play their characters. Spending an hour or more, multiple time over a campaign, playing something that isn’t their character is a non-starter for a lot of players IME.
If it was one time in a campaign that’s one thing. But we’re talking about something that’s going to happen repeatedly.
Yes they do! That's because it's a good idea!Level Up has statblocks for similar large swarms.