D&D 5E What are the "True Issues" with 5e?

Food and water as a traceable resource in DnD? Lol.

Good grief, by 5th level in any version of DnD, those become instantly solvable problems.

Never minding Purify food and drink means you can eat monsters.

How much meat is on a manticore? Certainly enough to feed your group for a couple of weeks. Given the whole adnd schtick of random monsters showing up all the time, who needs to hunt?

Supplies have never been an issue in DnD. It’s one of those mythical white board theory things that never actually matters at the table.

“Oh look how realistic my campaign is! I track all this stuff” slams into the fact that none of it is even remotely a challenge after a couple of levels.
Maybe in 5e. Not so in older editions necessarily.
 

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Unless they're wearing heavy armor. Then it doesn't matter if they have a belt of cloud giant strength on, they are immediately teleported to the bottom of the ocean where they cannot move because it "weighs 65 pounds". ;)

Wearing half plate that weighs "only" 40 pounds of course has no effect even if you have an 8 strength because it's "medium" armor. Gear being carried, a shield strapped to your arm, weapons of all sorts are also completely ignored.

There was a video I came across a while back that showed an average older guy jumping into a lake wearing full chainmail armor. The gambeson that is worn under armor actually acted as a flotation device, at least for the several minutes he was swimming around.

So I have no clue what impact armor of any type would be. If you think anything less than heavy armor should have no effect, try jumping into a lake wearing a winter coat and full backpack sometime and let me know how it works.

EDIT: forgot to add that plate mail was not 65 pounds, it was more likely to be around 40-50 pounds if it matters. :)
I have to tell Vlad, he should have floated. He jumped into the deep end of the pool with his leather armour, steel helm, and gambeson. He didn't float. But he scared the ladies and he walked to the shallow end and got out.
 


@jasper you do admit that there are ship combat rules in the Spelljammwr book? They might not do what you want, but they are in line with the already establiahed 5E vehicle rules, and as far as I can see do what they intend to do. Now, what theybintend to do might not be fully satisfying to every potential tables idiosyncratic needs: bit that doesn't mean that they don't exist.
 

I have to tell Vlad, he should have floated. He jumped into the deep end of the pool with his leather armour, steel helm, and gambeson. He didn't float. But he scared the ladies and he walked to the shallow end and got out.

If the guy carrying gear that puts them at 95% of their carrying capacity* can swim, then the fighter who's carrying less than 50% of their carrying capacity (including armor) should be able to swim. 🤷‍♂️

*I played with a guy who literally could not carry another item (forget what, but IIRC it was 10 pounds or less) because it would put him over his carrying capacity.
 

THIS. This is my problem with Spelljammer ship-to-ship rules. I want "quick-and-dirty". These rules aren't that. They're rules that just don't work. If they were quick and dirty AND actually worked, I'd be fine with them.
Look, if you want actual rules in D&D, you're going to have to ask your DM.

They're the ones being paid and given a budget to design and playtest new rules and systems after all.
 





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