Yes. They did.
And frankly it’s a bit rich when someone who has made it their life mission to take big steaming dumps on every single thing that isn’t 100% targeted at them to complain about me being happy because I’m finally the one being targeted.
I got into dnd when everything was presented through modules. Dragonlance, Greyhawk, The Known World. The idea of setting guides was still years away.
Then, about the time of 2e, modules went away. And it was nothing but and endless avalanche of setting books. On and on. Then 3e came and there was a tiny glimmer of change. The Adventure Path matured. But the market was still massively dominated by endless fictional history texts.
Finally, after about 25 years, 5e rolls along and rolls back the clock. Settings are presented in adventures again. Functional, practical books that actually get used at the table instead of gathering dust on the shelf.
And it proves to be spectacularly popular. Far, far more popular than fictional history books ever were.
And you want me to say that I’m not happy that I’m finally getting what I want? Bugger that. You got tens of thousands of pages of products specifically for you. I’m finally getting stuff I want.
I could not care less that you aren’t. I really couldn’t. Because you folks certainly couldn’t give a rat’s petoot when it was the other way around.
But see, if all you care about is running modules/adventure paths, having your settings be described in those modules and adventure paths is great.
But if for those of us who prefer to actually make our own adventures, having the settings be described only in modules and paths is
terrible.
I love Ravenloft. Loved it since 2e. But to me, Curse of Strahd was... not good. I found it dull and not at all representative of the setting, I hated the campy humor, and worse, it
had no setting--just an adventure location. A large location, sure, but just a location, and not a very deep one at that. If I were just coming into D&D with 5e and didn't have that "endless avalanche" of 2e and 3x Ravenloft setting books, then all I would have is that one adventure to use to explore this setting. I couldn't run a Ravenloft campaign outside of CoS.
Well, I could, I suppose, but it would be "generic horror setting using the 5e chassis," not Ravenloft, and in that case, why play D&D--I can have generic horror in any of a hundred systems, and many of them are better suited for horror. (And yes, I've also run Ravenloft in a few other systems as well.)
And personally, I've never cared that much about Barovia in any edition. If I didn't have that "endless avalanche" which had tons of domains I
do like, filled with flavors of horror that I prefer, I wouldn't have gotten into Ravenloft at all.
I feel the same way about the other 5e adventures I've read. I don't actually know that much about the Realms, and I certainly couldn't run a game of my own in that setting if all I had to go by were the adventures.