Maxperson
Morkus from Orkus
No. There's a reason why I keep using the word "idea" and not "goal." I have no goal. There's nothing that I want to happen. I just have an idea of what might happenI realize that your players opted to change things up, and that's cool, but let's set that aside for a second. Don't you think that having an "end goal" implies a strong DM hand?
Yep. I react to what they choose very often. I'd estimate that about 2/3 of the time they want to go for one of the hooks I've prepared and the other 1/3 of the time they decide to go off in another direction and I have to react to what they do. Usually they don't go completely AWOL from the theme, but the themes are pretty wide and they do things that they think of or want to do within the theme a lot.So, you had a story in mind, the players opted for something else (let's be pirates) and set off to do that in an existing place in the setting known for such opportunities. You had them make their way to the new area, and that allowed you to come up with some new content based on their idea.
Yes. Less realistic. Realism is not binary. It's a sliding scale and the Realms exists on that scale just like every other setting. It can be more or less realistic depending on how the DM runs it.Less what? Realistic? I don't know if Forgotten Realms is all that concerned with realism. Perhaps you strive to make it more so... but as I said, you can determine all the factors... there's no need for you to be beholden to ideas that may not impact play.
It was a bit more. In the first session that had made a friend who was involved in the event. The friend contacted them and said that she knew that they didn't want to be involved, but asked for a favor. Behind the scenes a random roll had determined that there was literally no one else that could stop what was happening. She didn't tell that to the PCs, but that's why she asked. They could have said no and I was actually expecting them to say no. Instead they jumped on it since it was just a one time favor and she was paying well.I had gotten the impression that it was more than "news"... that it had an actual impact on play. Is that the case?
No. They chose to go and could have chosen to remain. Both are valid choices and they didn't show MORE agency by going south. They simply made a different choice that had meaning to them. Choice without meaning isn't agency.No, that's silly. You allowing your players to opt out of whatever Waterdeep idea was in place and go be pirates afforded them more agency than remaining in Waterdeep.