M_Natas
Hero
But that is a chicken-egg problem. Of course good equipment descriptions and lists don't matter at most tables because they don't exist. People don't use mundane equipment because it doesn't have rules.I understand that some people want equipment lists to matter for the game, but I also would suggest that it's fairly clear that they don't matter to most tables of 5e D&D.
And if a player wants to do something without magic with mundane items, DMs have to handwave it and no body is really satisfied with.
Like in the spelljammer campaign I'm running all players want to upgrade their Android Hopper (a small Raft with whom they can travel inside the dense asteroid field, but can't spelljam). Like expanding it, putting another cabin one the underside and stuff. And questions came up if they can do it themselves with their tools and wood carving set skills and stuff. They even draw blueprints of what they wanna build.
And I had to handwaive that, because there are no rules for that. I had prepared some rules for Upgrading a Ship, but that was an easier system with magic items that gave benefits, similar to the attunement system for magic items with player characters.
There where questions like "here is this Barn, can I remove the support pillars to use as a ship mast?" They don't have fabricate yet to do such things by magic.
And in the campaign before, some players wanted to upgrade the mundane ship with magical legs and turn it into a walking tank.
And that was just some if the more extreme situations where there were no rules to support my decision (except for, Roll a d20 and than I decide and hope you roll low ...).
I mean, I don't expect D&D or any game that is not a ship building simulator to have such rules, but having some more guidance on what you can do with the mundane items would help me a lot in such situations.