M_Natas
Hero
Just no. There is a difference in talking to somebody and mind controlling them to do exactly what I want.But they all influence the mind, and characters use what they know to adjust their behavior, so my deception example holds.
Sure. But you don't controll if the barkeep is running screaming away or calling the firepaladins or running straight into the kitchen.If I can convince the barkeeper that there is a fire in his kitchen, he will go do something about that.
And the panicked condition does not exist anymore. And also the DM decides how the panic is manifesting. The same way the DM decides what an NPC is doing with the fear condition.The fear example is obviously influencing the mind. This one is particularly interesting because someone else mentioned rational behavior and self preservation. I think it is actually fair to compare against older editions here, and it's worth noting that the old "panicked" condition actually forced the character to run away, disregarding self preservation.
Of course their could be mechanics to do so. But that would turn D&D into something Not-D&D.The fact that we can't decide what a creature is doing is only because there are no mechanics to do so, not because there can't be any realistic mechanics that do so.
D&D at its core is: Players decide their Character actions. DM decides the rest.