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I hate current D&D's peculiar use of multiverse. In most media it's a convention that allows you to have different versions of the same thing. Here it's an excuse to impose a single monomyth on all settings.
I don't like the concept of "multiverse" in any form, nor "parllel universes".

There is and can be only one universe, which is why it's called a UNIverse: 'uni' means one. All the planes etc. that might from the inside all look like their own universe are merely sub-sets of the one actual universe that contains them all.

So when you look at the diagram of the great wheel, the whole diagram represents the universe.
 

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It's not (just) old age.

I think that there is a confluence of factors that has made things worse recently. The two most notable are pretty obvious-

1. Employment issues. While these can vary from place to place, the simple problem that we've had recently is that a lot of employers in low-margin industries (such as service industries which are customer-facing) have struggled to attract workers. It's a combination of all sorts of factors, from low pay to people not wanting to work those types of schedules (which can be erratic).

Apply basic econ 101 to that- high demand for workers, low supply, means that a lot of places are understaffed; moreover, many businesses will hire people, and retain people, that they might not have hired or retained previously.

One thing that gets left out of this conversation, as well, is deliberate understaffing by employers, especially in the service industry. When COVID sunk profits, payroll was often the first thing to be cut. I've read far too many stories about businesses refusing to hire back up to normal staffing hours while still posting signage complaining about how "nobody wants to work anymore". I don't know an industry out there though that isn't suffering through a major under-staffing crisis, even as employers refuse to fund more positions.

When employees are seen as expendable enough and turnover is high enough than companies also start to cut back on training, thrusting people into positions they aren't prepared enough for. And hey, it turns out, that service work is skilled labor.

Rampant inflation and stagnant wages has also made some jobs, especially those with the lowest wages, too expensive to actually take.

Combine all these and you have people handling twice as much work as before with less training and with the same amount of pay which has half the buying power it used to, supervised by folks who see you as more expendable than ever before, and it gets real hard to get through all of that with a smile on your face.
 
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I think what people are suggesting is that instead of just getting the last 8-10 levels of an existing class you get a whole new class for your mythic warrior, while fighters stay largely as they are.

That said, if this whole mythic-warrior proposal is just an attempt to stealth warlord back in, no thanks.
Here's my unpopular opinion; the design space afforded through Paragon Paths (and later Themes) from 4e is something that 5e is sorely lacking but would be extremely easy to implement
 







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